;「586_kano_always.st」ファイルの [Statedef -2] より下に、
;以下の記述をコピー＆ペーストしてください。
;また、「586_kano_basics.st」の [Statedef 3000] (WinPose 1) と [Statedef 3010] (WinPose 2)
;の下にある「AssertSpecial」のTimeを160にすると、勝利台詞の声が途切れなくなります。

;----------------------------------------------------------------------
; Voice Sounds
;----------------------------------------------------------------------

;----------------------------------------------------------------------

[State -2, バックダッシュ]
type = PlaySnd
triggerall = Time = 1
triggerall = Alive
trigger1 = StateNo = 105 || StateNo = 115
value = s105,Random%3
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, リコイルガード]
type = PlaySnd
triggerall = Time = 1
triggerall = Alive
trigger1 = StateNo = 125
value = s125,Random%2
channel = 1
ignorehitpause = 1
persistent = 0

[State -2, インスタントチャージ]
type = PlaySnd
triggerall = Time = 1
triggerall = Alive
trigger1 = StateNo = 600 || StateNo = 610
value = s600,0
channel = 1
ignorehitpause = 1
persistent = 0

[State -2, 投げ(失敗)]
type = PlaySnd
triggerall = AnimElem = 4
triggerall = Alive
trigger1 = StateNo = 500 || StateNo = 520
value = s500,Random%3
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, 投げ(成功・地上)]
type = PlaySnd
triggerall = AnimElem = 3
triggerall = Alive
trigger1 = StateNo = 510
value = s510,0
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, 投げ(成功・空中)]
type = PlaySnd
triggerall = AnimElem = 5
triggerall = Alive
trigger1 = StateNo = 530
value = s520,Random%2
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, 立ち強など]
type = PlaySnd
triggerall = MoveType = A
triggerall = Alive
trigger1 = StateNo = 260
trigger1 = AnimElem = 3
trigger2 = StateNo = 225
trigger2 = AnimElem = 4
trigger3 = StateNo = 230 || StateNo = 270
trigger3 = AnimElem = 5
value = s200,0
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, ダッシュしゃがみ強]
type = PlaySnd
triggerall = MoveType = A
triggerall = Alive
trigger1 = StateNo = 370
trigger1 = AnimElem = 3
value = s200,2
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, スライディング]
type = PlaySnd
triggerall = MoveType = A
triggerall = Time = 1
triggerall = Alive
trigger1 = StateNo = 325
value = s200,4
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, 空中中]
type = PlaySnd
triggerall = MoveType = A
triggerall = Alive
trigger1 = StateNo = 410
trigger1 = Time = 4
value = s200,1
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, 空中強＆サーフィン]
type = PlaySnd
triggerall = MoveType = A
triggerall = Alive
trigger1 = StateNo = 420
trigger1 = AnimElem = 7
trigger2 = StateNo = 450
trigger2 = AnimElem = 2
value = s200,3
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, ネイパムビート]
type = PlaySnd
triggerall = MoveType = A
triggerall = Alive
trigger1 = StateNo = 235
trigger1 = AnimElem = 8
value = s200,4
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, ファイアボルト]
type = PlaySnd
triggerall = MoveType = A
triggerall = Alive
trigger1 = StateNo = 1001 || StateNo = 1011 || StateNo = 1021
trigger1 = AnimElem = 9
trigger2 = StateNo = 6001
trigger2 = AnimElem = 7
value = s1000,0
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, ライトニングボルト]
type = PlaySnd
triggerall = MoveType = A
triggerall = Alive
trigger1 = StateNo = 1101 || StateNo = 1111 || StateNo = 1121 || StateNo = 6101
trigger1 = AnimElem = 9
value = s1100,0
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, コルドボルト]
type = PlaySnd
triggerall = MoveType = A
triggerall = Time = 1
triggerall = Alive
trigger1 = StateNo = 1201 || StateNo = 1211 || StateNo = 1221
value = s1200,Random%3
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, メテオストーム]
type = PlaySnd
triggerall = MoveType = A
triggerall = Time = 1
triggerall = Alive
trigger1 = StateNo = 6021
value = s6020,Random%2
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, ロードオブヴァーミリオン]
type = PlaySnd
triggerall = MoveType = A
triggerall = Time = 1
triggerall = Alive
trigger1 = StateNo = 6121
value = s6020,0
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, フロストダイバー]
type = PlaySnd
triggerall = MoveType = A
triggerall = Time = 1
triggerall = Alive
trigger1 = StateNo = 6201
value = s1200,Random%2
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, ストームガスト]
type = PlaySnd
triggerall = MoveType = A
triggerall = Time = 1
triggerall = Alive
trigger1 = StateNo = 6221
value = s6220,Random%2
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, ソウルストライク]
type = PlaySnd
triggerall = MoveType = A
triggerall = Time = 1
triggerall = Alive
trigger1 = StateNo = 6111 || StateNo = 6211
trigger2 = StateNo = 6300 || StateNo = 6310 || StateNo = 6320
value = s6300,Random%2
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, セイフティワール]
type = PlaySnd
triggerall = MoveType = A
triggerall = Time = 1
triggerall = Alive
trigger1 = StateNo = 6401 || StateNo = 6011
value = s6400,Random%3
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, 白穂の記憶1]
type = PlaySnd
triggerall = MoveType = A
triggerall = Alive
trigger1 = StateNo = 7001
trigger1 = Time = 100
value = s7000,0
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, 白穂の記憶2]
type = PlaySnd
triggerall = MoveType = A
triggerall = Alive
trigger1 = StateNo = 7001
trigger1 = Time = 290
value = s7000,1
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, ガード]
type = PlaySnd
triggerall = Time = 1
triggerall = Alive
trigger1 = StateNo = 150 || StateNo = 152 || StateNo = 154
value = s120,Random%9
channel = 1
ignorehitpause = 1
persistent = 0

[State -2, やられ(通常)]
type = PlaySnd
triggerall = Time = 1
triggerall = Alive
trigger1 = StateNo = 5000 || StateNo = 5010 || StateNo = 5020 || StateNo = 5080
value = s5000,Random%8
channel = 1
ignorehitpause = 1
persistent = 0

[State -2, やられ(Trip)]
type = PlaySnd
triggerall = Time = 1
triggerall = Alive
trigger1 = StateNo = 5070
value = s5070,Random%6
channel = 1
ignorehitpause = 1
persistent = 0

[State -2, 起き上がり]
type = PlaySnd
triggerall = Time = 1
triggerall = Alive
trigger1 = StateNo = 5120
value = s5120,Random%2
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, 受け身]
type = PlaySnd
triggerall = Time = 1
triggerall = Alive
trigger1 = StateNo = 5210
value = s5210,Random%2
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, 勝利1]
type = PlaySnd
triggerall = Time = 1
triggerall = MatchOver = 0
trigger1 = StateNo = 3000 || StateNo = 3010
value = s3000,Random%2
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, 勝利2]
type = PlaySnd
triggerall = Time = 1
triggerall = MatchOver = 1
trigger1 = StateNo = 3000 || StateNo = 3010
value = s3001,Random%2
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, 引き分け]
type = PlaySnd
triggerall = Time = 1
trigger1 = StateNo = 170
value = s170,Random%2
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, イントロ1]
type = PlaySnd
triggerall = Time = 190
trigger1 = StateNo = 4000
value = s4000,0
channel = 0
ignorehitpause = 1

[State -2, イントロ2]
type = PlaySnd
triggerall = Time = 1
trigger1 = StateNo = 4010
value = s4010,0
channel = 0
ignorehitpause = 1

[State -2, イントロ3]
type = PlaySnd
triggerall = Time = 1
trigger1 = Anim = 4012
value = s2,4
channel = 0
ignorehitpause = 1

[State -2, イントロ3]
type = PlaySnd
triggerall = Time = 60
trigger1 = Anim = 4012
value = s4010,1
channel = 0
ignorehitpause = 1

[State -2, 気絶orコンティニュー]
type = PlaySnd
triggerall = Time = 1
trigger1 = StateNo = 5300
value = s5300,Random%2
channel = 0
ignorehitpause = 1
