;「586_akane_always.st」ファイルの [Statedef -2] より下に、以下の記述をコピー＆ペーストしてください。

;----------------------------------------------------------------------
; Voice Sounds
;----------------------------------------------------------------------

;----------------------------------------------------------------------

[State -2, 後方ダッシュ]
type = PlaySnd
triggerall = Time = 1 && Alive
trigger1 = StateNo = 105 || StateNo = 115
value = s105,Random%3
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, リコイルガード成立]
type = PlaySnd
triggerall = Time = 1 && Alive
trigger1 = StateNo = 125
value = s7003,Random%3
channel = 7
ignorehitpause = 1
persistent = 0

[State -2, インスタントチャージ]
type = PlaySnd
triggerall = Time = 1 && Alive
trigger1 = StateNo = 600 || StateNo = 610
value = s600,Random%4
channel = 7
ignorehitpause = 1
persistent = 0

[State -2, 投げ]
type = PlaySnd
triggerall = AnimElemTime(3) = 0 && Alive
trigger1 = StateNo = 500 || StateNo = 520
value = s1325,0
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, 投げ成功]
type = PlaySnd
triggerall = Time = 1 && Alive
trigger1 = StateNo = 510 || StateNo = 530
value = s500,0
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, 近接攻撃]
type = PlaySnd
triggerall = Time = 1 && Alive
trigger1 = StateNo = 210 || StateNo = 220 || StateNo = 310
trigger2 = StateNo = 250 || StateNo = 350 || StateNo = 260
value = s200,Random%4
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, 強攻撃]
type = PlaySnd
triggerall = Time = 1 && Alive
trigger1 = StateNo = 230 || StateNo = 360 || StateNo = 270
value = s210,Random%3
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, しゃがみ]
type = PlaySnd
triggerall = Time = 1 && Alive
trigger1 = StateNo = 370 || StateNo = 320
value = 320,Random%3
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, 弱攻撃]
type = PlaySnd
triggerall = Time = 1 && Alive
trigger1 = StateNo = 200 || StateNo = 300 || StateNo = 400
value = s400,Random%6
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, 空中中]
type = PlaySnd
triggerall = Time = 1 && Alive
trigger1 = StateNo = 410
value = s400,Random%4
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, 空中強]
type = PlaySnd
triggerall = Time = 1 && Alive
trigger1 = StateNo = 420 || StateNo = 430
value = s420,0
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, レイニースピン]
type = PlaySnd
triggerall = MoveType = A
triggerall = Time = 1 && Alive
trigger1 = StateNo = 1000 || StateNo = 1010 || StateNo = 1020
value = s1000,Random%2
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, バッドワッフル]
type = PlaySnd
triggerall = MoveType = A
triggerall = Time = 1 && Alive
trigger1 = StateNo = 1100 || StateNo = 1110 || StateNo = 1120
value = s1100,Random%2
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, 詩子さん登場です]
type = PlaySnd
triggerall = MoveType = A
triggerall = Time = 1 && Alive
trigger1 = StateNo = 1200 || StateNo = 1210 || StateNo = 1220
value = s1200,0
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, ◆詩子さん登場です1]
type = PlaySnd
trigger1 = NumHelper(1200) > 0
trigger1 = Helper(1200),StateNo = 11200
trigger1 = Helper(1200),Time = 15
value = s112,Random%2
channel = 10
ignorehitpause = 1
persistent = 0

[State -2, ◆詩子さん登場です2]
type = PlaySnd
trigger1 = NumHelper(1200) > 0
trigger1 = Helper(1200),StateNo = 11210
trigger1 = Helper(1200),Time = 1
value = s112,Random%2
channel = 10
ignorehitpause = 1
persistent = 0

[State -2, ◆詩子さん登場です3]
type = PlaySnd
trigger1 = NumHelper(1200) > 0
trigger1 = Helper(1200),StateNo = 11220
trigger1 = Helper(1200),Time = 20
value = s112,2
channel = 10
ignorehitpause = 1
persistent = 0

[State -2, ◆詩子さんダウンです]
type = PlaySnd
trigger1 = NumHelper(1200) > 0
trigger1 = Helper(1200),StateNo = 11251
trigger1 = Helper(1200),Time = 20
value = s113,Random%2
channel = 10
ignorehitpause = 1
persistent = 0

[State -2, ◆詩子さん退場です]
type = PlaySnd
trigger1 = NumHelper(1200) > 0
trigger1 = Helper(1200),StateNo = 11252
trigger1 = Helper(1200),AnimElemTime(4) = 200
value = s114,Random%2
channel = 10
ignorehitpause = 1
persistent = 0

[State -2, ◆詩子さん大破です]
type = PlaySnd
trigger1 = NumHelper(1200) > 0
trigger1 = Helper(1200),StateNo = 11254
trigger1 = Helper(1200),Time = 1
value = s113,1
channel = 10
ignorehitpause = 1
persistent = 0

[State -2, アサルトリープ]
type = PlaySnd
triggerall = MoveType = A
triggerall = Time = 1 && Alive
trigger1 = StateNo = 1300 || StateNo = 1310 || StateNo = 1320
trigger2 = StateNo = 1350 || StateNo = 1360 || StateNo = 1370
value = s1300,Random%2
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, トリックリープ]
type = PlaySnd
triggerall = MoveType = A
triggerall = Time = 1 && Alive
trigger1 = StateNo = 1400 || StateNo = 1410 || StateNo = 1420
trigger2 = StateNo = 1450 || StateNo = 1460 || StateNo = 1470
value = s1400,Random%2
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, アサルトスライディング]
type = PlaySnd
triggerall = MoveType = A
triggerall = Time = 1 && Alive
trigger1 = StateNo = 1305
value = s1305,0
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, エアスティング]
type = PlaySnd
triggerall = MoveType = A
triggerall = Time = 1 && Alive
trigger1 = StateNo = 1315 || StateNo = 1316
value = s1315,0
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, エアキャリア成立]
type = PlaySnd
triggerall = MoveType = A
triggerall = Time = 1 && Alive
trigger1 = StateNo = 1326
value = s500,0
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, エアキャリア失敗]
type = PlaySnd
triggerall = MoveType = A
triggerall = Time = 1 && Alive
trigger1 = StateNo = 1328
value = s1328,0
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, パイルマッシャー]
type = PlaySnd
triggerall = MoveType = A
triggerall = Time = 1 && Alive
trigger1 = StateNo = 1405
value = s1405,0
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, スタンニードル]
type = PlaySnd
triggerall = MoveType = A
triggerall = Time = 1 && Alive
trigger1 = StateNo = 1500 || StateNo = 1510 || StateNo = 1520
value = s210,0
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, 絶対拒否障壁]
type = PlaySnd
triggerall = MoveType = A
triggerall = Time = 1 && Alive
trigger1 = StateNo = 6000 || StateNo = 6010 || StateNo = 6020
value = s6000,Random%3
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, レインオブティア]
type = PlaySnd
triggerall = MoveType = A
triggerall = Time = 1 && Alive
trigger1 = StateNo = 6100 || StateNo = 6110 || StateNo = 6120
value = s6100,Random%2
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, デンプ詩子ロール]
type = PlaySnd
triggerall = Time = 1 && Alive
trigger1 = StateNo = 6200
value = s6200,0
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, ◆デンプ詩子ロール]
type = PlaySnd
trigger1 = NumHelper(1200) > 0
trigger1 = Helper(1200),StateNo = 16202
trigger1 = Helper(1200),AnimElemTime(1) = 5
value = s112,1
channel = 10
ignorehitpause = 1
persistent = 0

[State -2, デンプ詩子ロール2]
type = PlaySnd
triggerall = MoveType = A
triggerall = Time = 1 && Alive
trigger1 = StateNo = 6210
value = s6210,0
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, ◆デンプ詩子ロール2]
type = PlaySnd
trigger1 = NumHelper(1200) > 0
trigger1 = Helper(1200),StateNo = 16212
trigger1 = Helper(1200),AnimElemTime(1) = 5
value = s8000,0
channel = 10
ignorehitpause = 1
persistent = 0

[State -2, デンプ詩子ロール3]
type = PlaySnd
triggerall = MoveType = A
triggerall = Time = 1 && Alive
trigger1 = StateNo = 6220
value = s6220,0
channel = 10
ignorehitpause = 1
persistent = 0

[State -2, ◆デンプ詩子ロールヒット]
type = PlaySnd
trigger1 = NumHelper(1200) > 0
trigger1 = Helper(1200),StateNo = 16222
trigger1 = Helper(1200),var(10) > 0
value = s8120,0
channel = 10
ignorehitpause = 1
persistent = 0

[State -2, ◆デンプ詩子ロールミス]
type = PlaySnd
trigger1 = NumHelper(1200) > 0
trigger1 = Helper(1200),StateNo = 16222
trigger1 = Helper(1200),AnimElemTime(168) = 15
value = s8121,Random%2
channel = 10
ignorehitpause = 1
persistent = 0
lowpriority = 1

[State -2, 嫌獄殺]
type = PlaySnd
triggerall = MoveType = A
triggerall = Time = 1 && Alive
trigger1 = StateNo = 7000
value = s7000,0
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, 嫌獄殺未ヒット]
type = PlaySnd
triggerall = MoveType = A
triggerall = AnimTime = 0 && Alive
trigger1 = StateNo = 7000
value = s7001,0
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, 嫌獄殺フィニッシュ1]
type = PlaySnd
triggerall = MoveType = A
triggerall = Time = 1 && Alive
trigger1 = StateNo = 7003
value = s7003,Random%2
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, 嫌獄殺フィニッシュ2]
type = PlaySnd
triggerall = MoveType = A
triggerall = Time = 30 && Alive
trigger1 = StateNo = 7005
value = s7005,0
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, やられ]
type = PlaySnd
triggerall = Time = 1 && Alive
trigger1 = StateNo = 5000 || StateNo = 5010 || StateNo = 5020 || StateNo = 5070 || StateNo = 5080
value = s5000,Random%10
channel = 1
ignorehitpause = 1
persistent = 0

[State -2, 起き上がり]
type = PlaySnd
triggerall = Time = 1 && Alive
trigger1 = StateNo = 5120
value = s5120,Random%2
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, 受け身]
type = PlaySnd
triggerall = Time = 1 && Alive
trigger1 = StateNo = 5210
value = s420,0
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, Win1]
type = PlaySnd
triggerall = Time = 1
trigger1 = StateNo = 3000
value = s3000,Random%3
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, Win2]
type = PlaySnd
triggerall = Time = 1
trigger1 = StateNo = 3020
value = s3020,Random%5
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, Win3]
type = PlaySnd
triggerall = Time = 1
trigger1 = StateNo = 3090
value = s3090,Random%2
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, Draw]
type = PlaySnd
triggerall = Time = 55
trigger1 = StateNo = 170
value = s125, 1
channel = 0
ignorehitpause = 1
persistent = 0

[State -2, Intro1]
type = PlaySnd
triggerall = Time = 30
triggerall = !(Enemy,Name = "Ayu Tukimiya")
trigger1 = StateNo = 4000
value = s4000,Random%4
channel = 0
ignorehitpause = 1

[State -2, Intro2]
type = PlaySnd
triggerall = Time = 1
triggerall = !(Enemy,Name = "Ayu Tukimiya")
trigger1 = StateNo = 4011
value = s4011,0
channel = 0
ignorehitpause = 1

[State -2, Intro3]
type = PlaySnd
triggerall = Time = 60
triggerall = !(Enemy,Name = "Ayu Tukimiya")
trigger1 = StateNo = 4011
value = s4011,1
channel = 0
ignorehitpause = 1

[State -2, Intro4]
type = PlaySnd
triggerall = Time = 30
triggerall = Enemy,Name = "Ayu Tukimiya"
trigger1 = StateNo = 4000 || StateNo = 4010
value = s4012,0
channel = 0
ignorehitpause = 1
