;======================================================================
;======================================================================
; Configure states file
;======================================================================
;======================================================================

;----------------------------------------------------------------------
; System Direction
;----------------------------------------------------------------------

[Statedef 50000]
type = A
movetype = I
physics = N
anim = 99990
ctrl = 0

[State 50000, VarSet]
type = VarSet
trigger1 = 1
var(0) = 1			;防御力補正(根性値)の有無 | Use defencemulset
				;0 - なし | Disable
				;1 - あり | Enable

[State 50000, VarSet]
type = VarSet
trigger1 = 1
var(1) = 0			;攻撃力補正(逆根性値)の有無 | Use attackmulset with Enemy,Life
				;0 - なし | Disable
				;1 - あり | Enable

[State 50000, VarSet]
type = VarSet
trigger1 = 1
var(2) = 0			;RFゲージ無制限化(デバッグ専用) | Infinity Reinforce Gauge(DEBUG ONLY!)
				;0 - なし | Disable
				;1 - あり | Enable

[State 50000, VarSet]
type = VarSet
trigger1 = 1
var(3) = 0			;開幕前行動(移動のみ)の有無 | Use Prior action to the start
				;0 - なし | Disable
				;1 - あり | Enable

[State 50000, VarSet]
type = VarSet
trigger1 = 1
var(50) = 0			;ゲージのX座標修正 | Pos X of Reinforce Gauge
				;+n - 前へ | Forward
				;-n - 後へ | Back

[State 50000, VarSet]
type = VarSet
trigger1 = 1
var(51) = 0			;ゲージのY座標修正 | Pos Y of Reinforce Gauge
				;+n - 下へ | Down
				;-n - 上へ | up

[State 50000, ParentVarSet]
type = ParentVarSet
trigger1 = Time = 1
var(40) = (var(2)*100)+(var(1)*10)+(var(0))
ignorehitpause = 1

[State 50000, ParentVarSet]
type = ParentVarSet
trigger1 = Time = 1
var(49) = var(3)
ignorehitpause = 1

[State 50000, ParentVarSet]
type = ParentVarSet
trigger1 = Time = 1
var(23) = var(50)
ignorehitpause = 1

[State 50000, ParentVarSet]
type = ParentVarSet
trigger1 = Time = 1
var(24) = var(51)
ignorehitpause = 1

[State 50000, DestroySelf]
type = DestroySelf
trigger1 = Time = 2
