;-| Button Remapping |-----------------------------------------------------
[Remap]
a = a	;動作１
b = b	;動作２
c = c	;ジャンプ
x = x	;
y = y	;
z = z	;動作３
s = s	;

;-| Default Values |-------------------------------------------------------
[Defaults]
; Default value for the "time" parameter of a Command. Minimum 1.
command.time = 15

; Default value for the "buffer.time" parameter of a Command. Minimum 1,
; maximum 30.
command.buffer.time = 1

;-| Double Tap |-----------------------------------------------------------
[Command]
name = "FF"     ;Required (do not remove)
command = F, F
time = 10

[Command]
name = "BB"     ;Required (do not remove)
command = B, B
time = 10

;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name = "recovery_old";Required (do not remove)
command = x+y
time = 1

;-| Dir + Button |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

;-| Single Button |---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

[Command]
name = "fwd"
command = F
time = 1

[Command]
name = "back"
command = B
time = 1

[Command]
name = "up"
command = U
time = 1

[Command]
name = "down"
command = D
time = 1

[Command]
name = "recovery"
command = a
time = 1

[Command]
name = "recovery"
command = b
time = 1

[Command]
name = "recovery"
command = c
time = 1

[Command]
name = "recovery"
command = z
time = 1

;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "holda"
command = /a
time = 1

[Command]
name = "holdb"
command = /b
time = 1

[Command]
name = "holdc"
command = /c
time = 1

[Command]
name = "holdx"
command = /x
time = 1

[Command]
name = "holdy"
command = /y
time = 1

[Command]
name = "holdz"
command = /z
time = 1

[Command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1

[Command]
name = "holdback";Required (do not remove)
command = /$B
time = 1

[Command]
name = "holdup" ;Required (do not remove)
command = /$U
time = 1

[Command]
name = "holddown";Required (do not remove)
command = /$D
time = 1

;===========================================================================

[Statedef -1]

;===========================================================================
;---------------------------------------------------------------------------
; 動作１
[State -1, A]
type = ChangeState
value = 1111
triggerall = Var(59) = 0
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !IsHelper
triggerall = Command = "a"
trigger1 = Ctrl

;---------------------------------------------------------------------------
; 動作２
[State -1, B]
type = ChangeState
value = 2222
triggerall = Var(59) = 0
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !IsHelper
triggerall = Command = "b"
trigger1 = Ctrl

;---------------------------------------------------------------------------
; 動作３
[State -1, Z]
type = ChangeState
value = 3333
triggerall = Var(59) = 0
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !IsHelper
triggerall = Command = "z"
trigger1 = Ctrl

;===========================================================================
;---------------------------------------------------------------------------
; ジャンプ
[State -1, Jump]
type = ChangeState
value = 41
triggerall = Var(59) = 0
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !IsHelper
triggerall = Command = "c"
trigger1 = Ctrl

;---------------------------------------------------------------------------
; 空中ジャンプ
[State -1, Air Jump]
type = ChangeState
value = 45
triggerall = Var(59) = 0
triggerall = Var(1) < 1
triggerall = StateType = A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !IsHelper
triggerall = Command = "c"
trigger1 = Ctrl

;---------------------------------------------------------------------------
; ダッシュ
[State -1, Run Fwd]
type = ChangeState
value = 100
triggerall = Var(59) = 0
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !IsHelper
triggerall = Command = "FF"
trigger1 = Ctrl

;---------------------------------------------------------------------------
; 後退ダッシュ
[State -1, Run Back]
type = ChangeState
value = 105
triggerall = Var(59) = 0
triggerall = StateType != A
triggerall = Alive
triggerall = RoundState = 2
triggerall = !IsHelper
triggerall = Command = "BB"
trigger1 = Ctrl

;===========================================================================
