;-| Button Remapping |-----------------------------------------------------
; This section lets you remap the player's buttons (to easily change the
; button configuration). The format is:
;   old_button = new_button
; If new_button is left blank, the button cannot be pressed.

[Remap]
x = a
y = z
z = x
a = b
b = c
c = y
s = s

;-| Default Values |-------------------------------------------------------
[Defaults]
; Default value for the "time" parameter of a Command. Minimum 1.
command.time = 20

; Default value for the "buffer.time" parameter of a Command. Minimum 1,
; maximum 30.
command.buffer.time = 1

;-| CPU Commands |---------------------------------------------------------
[Command]
name = "AI00"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0

[Command]
name = "AI01"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0

[Command]
name = "AI02"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0

[Command]
name = "AI03"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0

[Command]
name = "AI04"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0

[Command]
name = "AI05"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0

[Command]
name = "AI06"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0

[Command]
name = "AI07"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0

[Command]
name = "AI08"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0

[Command]
name = "AI09"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0

[Command]
name = "AI10"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0

[Command]
name = "AI11"
command = a,a,a,a,a,b,b,b,b,b,c,c,c,c,c
time = 0

[Command]
name = "AI12"
command = b,b,b,b,b,c,c,c,c,c,x,x,x,x,x
time = 0

[Command]
name = "AI13"
command = c,c,c,c,c,x,x,x,x,x,y,y,y,y,y
time = 0

[Command]
name = "AI14"
command = x,x,x,x,x,y,y,y,y,y,z,z,z,z,z
time = 0

[Command]
name = "AI15"
command = y,y,y,y,y,z,z,z,z,z,s,s,s,s,s
time = 0

[Command]
name = "AI16"
command = z,z,z,z,s,s,s,s,a,b,c,x,y,z,s
time = 0

[Command]
name = "AI17"
command = F,F,F,F,F,B,B,B,B,B,U,U,U,U,U
time = 0

[Command]
name = "AI18"
command = B,B,B,B,B,U,U,U,U,U,D,D,D,D,D
time = 0

[Command]
name = "AI19"
command = U,U,U,U,U,D,D,D,D,D,F,B,U,D,s
time = 0

[Command]
name = "AI20"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0

[Command]
name = "AI21"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0

[Command]
name = "AI22"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0

[Command]
name = "AI23"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0

[Command]
name = "AI24"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0

[Command]
name = "AI25"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0

[Command]
name = "AI26"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0

[Command]
name = "AI27"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0

[Command]
name = "AI28"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0

[Command]
name = "AI29"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0

[Command]
name = "AI30"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0

[Command]
name = "AI31"
command = a,a,a,a,a,b,b,b,b,b,c,c,c,c,c
time = 0

[Command]
name = "AI32"
command = b,b,b,b,b,c,c,c,c,c,x,x,x,x,x
time = 0

[Command]
name = "AI33"
command = c,c,c,c,c,x,x,x,x,x,y,y,y,y,y
time = 0

[Command]
name = "AI34"
command = x,x,x,x,x,y,y,y,y,y,z,z,z,z,z
time = 0

[Command]
name = "AI35"
command = y,y,y,y,y,z,z,z,z,z,s,s,s,s,s
time = 0

[Command]
name = "AI36"
command = z,z,z,z,s,s,s,s,a,b,c,x,y,z,s
time = 0

[Command]
name = "AI37"
command = F,F,F,F,F,B,B,B,B,B,U,U,U,U,U
time = 0

[Command]
name = "AI38"
command = B,B,B,B,B,U,U,U,U,U,D,D,D,D,D
time = 0

[Command]
name = "AI39"
command = U,U,U,U,U,D,D,D,D,D,F,B,U,D,s
time = 0

[Command]
name = "AI40"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0

[Command]
name = "AI41"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0

[Command]
name = "AI42"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0

[Command]
name = "AI43"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0

[Command]
name = "AI44"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0

[Command]
name = "AI45"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0

[Command]
name = "AI46"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0

[Command]
name = "AI47"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0

[Command]
name = "AI48"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0

[Command]
name = "AI49"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0

[Command]
name = "AI50"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0

;-| Super Motions |--------------------------------------------------------
[Command]
name = "迷兇死衰・凶飢"
command = ~D, DF, F, D, DF, F, a
time = 36

[Command]
name = "迷兇死衰・凶器"
command = ~D, DF, F, D, DF, F, x+a
time = 36

;-| Special Motions |------------------------------------------------------
[Command]
name = "地舐め滑り"
command = ~F, B, F, y
time = 20

[Command]
name = "無慈悲"
command = ~F, DF, D, DB, B, y
time = 20

[Command]
name = "無慈悲刺し"
command = U, D, U, D
time = 20

[Command]
name = "無慈悲刺し"
command = D, U, D, U
time = 20

[Command]
name = "凶行・臓物探り"
command = $U, $D, $U, $D
time = 20

[Command]
name = "凶行・臓物探り"
command = $F, $B, $F, $B
time = 20

[Command]
name = "強斬肉鎌鼬"
command = ~B, DB, D, DF, F, a
time = 20

[Command]
name = "弱斬肉鎌鼬"
command = ~B, DB, D, DF, F, x
time = 20

[Command]
name = "強廻転肝えぐり"
command = ~F, D, DF, a
time = 13

[Command]
name = "弱廻転肝えぐり"
command = ~F, D, DF, x
time = 13

[Command]
name = "強禿鷲"
command = ~D, DB, B, a
time = 20

[Command]
name = "弱禿鷲"
command = ~D, DB, B, x
time = 20

[Command]
name = "ガードキャンセル弾き"
command = ~B, DB, D, b
time = 20

[Command]
name = "乱舞奥義フィニッシュＣ"
command = ~D, DF, F, a
time = 20

[Command]
name = "乱舞奥義フィニッシュＢ"
command = ~D, DF, F, y
time = 20

[Command]
name = "乱舞奥義フィニッシュＡ"
command = ~D, DF, F, x
time = 20

[Command]
name = "乱舞奥義Ｂ"
command = ~D, D, a
time = 36

[Command]
name = "乱舞奥義Ａ"
command = ~D, D, x
time = 36

;-| Double Tap |-----------------------------------------------------------
[Command]
name = "FF"     ;Required (do not remove)
command = F, F
time = 10

[Command]
name = "BB"     ;Required (do not remove)
command = B, B
time = 10

;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name = "recovery";Required (do not remove)
command = x+y
time = 1

[Command]
name = "a+b"
command = a+x
time = 1

[Command]
name = "a+c"
command = x+y
time = 1

[Command]
name = "b+c"
command = a+y
time = 1

[Command]
name = "a+b+c"
command = a+x+y
time = 1

[Command]
name = "b+c+d"
command = a+b+y
time = 1

;-| Dir + Button |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

[Command]
name = "おしっぱなしx"
command = /$x
time = 1

[Command]
name = "おしっぱなしy"
command = /$y
time = 1

[Command]
name = "おしっぱなしa"
command = /$a
time = 1

[Command]
name = "おしっぱなしb"
command = /$b
time = 1

[Command]
name = "おしっぱなしz"
command = /$z
time = 1

[Command]
name = "おしっぱなしc"
command = /$c
time = 1

[Command]
name = "おしっぱなしs"
command = /$s
time = 1

;-| Single Button |---------------------------------------------------------
[Command]
name = "F"
command = F
time = 1

[Command]
name = "B"
command = B
time = 1

[Command]
name = "U"
command = U
time = 1

[Command]
name = "D"
command = D
time = 1

[Command]
name = "fwd"
command = F
time = 1

[Command]
name = "back"
command = B
time = 1

[Command]
name = "up"
command = U
time = 1

[Command]
name = "down"
command = D
time = 1

[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

[Command]
name = "CancelGuard"
command = $B
time = 1

[Command]
name = "recovery"
command = b
time = 1

;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1

[Command]
name = "holdback";Required (do not remove)
command = /$B
time = 1

[Command]
name = "holdup" ;Required (do not remove)
command = /$U
time = 1

[Command]
name = "holddown";Required (do not remove)
command = /$D
time = 1

;-| Single Button & Directions (AI Only) |----------------------------------
[Command]
name = "a2"
command = a
time = 1

[Command]
name = "b2"
command = b
time = 1

[Command]
name = "c2"
command = c
time = 1

[Command]
name = "x2"
command = x
time = 1

[Command]
name = "y2"
command = y
time = 1

[Command]
name = "z2"
command = z
time = 1

[Command]
name = "start2"
command = s
time = 1

[Command]
name = "holdfwd2"
command = /$F
time = 1

[Command]
name = "holdback2"
command = /$B
time = 1

[Command]
name = "holdup2"
command = /$U
time = 1

[Command]
name = "holddown2"
command = /$D
time = 1

; 下の記述↓は絶対に消さないでください！
;===========================================================================
[Statedef -1]
;===========================================================================
[State -1, ChangeState]
type = ChangeState
trigger1 = IsHelper(42221)
value = 42221
ignorehitpause = 1

;===========================================================================
;---------------------------------------------------------------------------
;迷兇死衰・凶器
[State -1, 236236+AB]
type = ChangeState
value = 2000
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = power >= 1000 || floor((256*life)/lifemax) < 65
triggerall = command = "迷兇死衰・凶器" || helper(42221),var(10) > 0
triggerall = command != "b" && command != "y"
trigger1 = ctrl || stateno = 40 || stateno = [100,101]
trigger2 = stateno = 300 && anim = 300 && animelemtime(4) >= 0
trigger3 = stateno = 300 && anim = 301 && animelemtime(16) >= 0
trigger4 = stateno = 300 && anim = 310 && animelemtime(4) >= 0
trigger5 = stateno = 300 && anim = 311 && animelemtime(8) >= 0
trigger6 = time >= 12
trigger6 = stateno = 905 || stateno = 915 || stateno = 945
trigger7 = stateno = 1215 && var(2) != 1
trigger8 = stateno = 1305 && var(5) = 1
trigger9 = stateno = 1355 && var(5) = 1 && var(2) != 1
trigger10= stateno = 1500 && time >= 19

;迷兇死衰・凶器
[State -1, 236236+AB]
type = ChangeState
value = 2000
triggerall = var(59) = 0
triggerall = statetype = A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = power >= 1000 || floor((256*life)/lifemax) < 65
triggerall = command = "迷兇死衰・凶器" || helper(42221),var(10) > 0
triggerall = command != "b" && command != "y"
trigger1 = stateno = 1300 && time > 0 && movecontact
trigger2 = stateno = 1350 && time > 0 && movecontact && var(5) = 1

;迷兇死衰・凶器
[State -1, 236236+AB]
type = ChangeState
value = 2000
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = power >= 1000 || floor((256*life)/lifemax) < 65
triggerall = command = "迷兇死衰・凶器" || helper(42221),var(10) > 0
triggerall = command != "b" && command != "y"
triggerall = time > 0 && movecontact
trigger1 = stateno = 205 && (animelemtime(2) >= 0 && animelemtime(4) < 0)
trigger2 = stateno = 230 && (animelemtime(4) >= 0 && animelemtime(6) < 0)
trigger3 = stateno = 235 && (animelemtime(3) >= 0 && animelemtime(6) < 0) && var(2) = 0
trigger4 = stateno = 270 && (animelemtime(2) >= 0 && animelemtime(4) < 0)
trigger5 = stateno = 430 && (animelemtime(3) >= 0 && animelemtime(4) < 0)

;迷兇死衰・凶器
[State -1, 236236+AB]
type = ChangeState
value = 2000
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = power >= 1000 || floor((256*life)/lifemax) < 65
triggerall = command = "迷兇死衰・凶器" || helper(42221),var(10) > 0
triggerall = command != "b" && command != "y"
triggerall = time > 0 && ifelse(var(2) = 0, movehit, movecontact)
trigger1 = stateno = 200 && (animelemtime(8) >= 0 && animelemtime(11) < 0)
trigger2 = stateno = 210 && (animelemtime(4) >= 0 && animelemtime(7) < 0)
trigger3 = stateno = 280 && (animelemtime(4) >= 0 && animelemtime(7) < 0)
trigger4 = stateno = 401 && (animelemtime(7) >= 0 && animelemtime(9) < 0) && var(2) != 0
trigger5 = stateno = 410 && (animelemtime(5) >= 0 && animelemtime(7) < 0) && var(2) != 0
trigger6 = stateno = 410 && (animelemtime(8) >= 0 && animelemtime(11) < 0) && var(2) != 0
trigger7 = stateno = 420 && (animelemtime(3) >= 0 && animelemtime(5) < 0) && var(2) != 0
trigger8 = stateno = 2943 && animelemtime(7) >= 0

;---------------------------------------------------------------------------
;迷兇死衰・凶飢
[State -1, 236236+B]
type = ChangeState
value = 2100
triggerall = var(59) = 0
triggerall = var(2) != 1
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = power >= 1000 && floor((256*life)/lifemax) < 65
triggerall = command = "迷兇死衰・凶飢" || helper(42221),var(11) > 0
triggerall = command != "b" && command != "x" && command != "y"
trigger1 = ctrl || stateno = 40 || stateno = [100,101]
trigger2 = stateno = 300 && anim = 300 && animelemtime(4) >= 0
trigger3 = stateno = 300 && anim = 301 && animelemtime(16) >= 0
trigger4 = stateno = 300 && anim = 310 && animelemtime(4) >= 0
trigger5 = stateno = 300 && anim = 311 && animelemtime(8) >= 0
trigger6 = time >= 12
trigger6 = stateno = 905 || stateno = 915 || stateno = 945
trigger7 = stateno = 1500 && time >= 19

;迷兇死衰・凶飢
[State -1, 236236+B]
type = ChangeState
value = 2100
triggerall = var(59) = 0
triggerall = var(2) != 1
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = power >= 1000 && floor((256*life)/lifemax) < 65
triggerall = command = "迷兇死衰・凶飢" || helper(42221),var(11) > 0
triggerall = command != "b" && command != "x" && command != "y"
triggerall = time > 0 && movecontact
trigger1 = stateno = 205 && (animelemtime(2) >= 0 && animelemtime(4) < 0)
trigger2 = stateno = 230 && (animelemtime(4) >= 0 && animelemtime(6) < 0)
trigger3 = stateno = 235 && (animelemtime(3) >= 0 && animelemtime(6) < 0) && var(2) = 0
trigger4 = stateno = 270 && (animelemtime(2) >= 0 && animelemtime(4) < 0)
trigger5 = stateno = 430 && (animelemtime(3) >= 0 && animelemtime(4) < 0)

;迷兇死衰・凶飢
[State -1, 236236+B]
type = ChangeState
value = 2100
triggerall = var(59) = 0
triggerall = var(2) != 1
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = power >= 1000 && floor((256*life)/lifemax) < 65
triggerall = command = "迷兇死衰・凶飢" || helper(42221),var(11) > 0
triggerall = command != "b" && command != "x" && command != "y"
triggerall = time > 0 && ifelse(var(2) = 0, movehit, movecontact)
trigger1 = stateno = 200 && (animelemtime(8) >= 0 && animelemtime(11) < 0)
trigger2 = stateno = 210 && (animelemtime(4) >= 0 && animelemtime(7) < 0)
trigger3 = stateno = 280 && (animelemtime(4) >= 0 && animelemtime(7) < 0)
trigger4 = stateno = 401 && (animelemtime(7) >= 0 && animelemtime(9) < 0) && var(2) != 0
trigger5 = stateno = 410 && (animelemtime(5) >= 0 && animelemtime(7) < 0) && var(2) != 0
trigger6 = stateno = 410 && (animelemtime(8) >= 0 && animelemtime(11) < 0) && var(2) != 0
trigger7 = stateno = 420 && (animelemtime(3) >= 0 && animelemtime(5) < 0) && var(2) != 0
trigger8 = stateno = 2943 && animelemtime(7) >= 0

;===========================================================================
;---------------------------------------------------------------------------
;弱斬肉大鋏
[State -1, 214+A(Air)]
type = ChangeState
value = 1300
triggerall = var(59) = 0
triggerall = statetype = A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = !(vel y <= 0 && pos y >= -45)
triggerall = command = "弱禿鷲" || helper(42221),var(12) > 0
triggerall = command != "a" && command != "b" && command != "y"
trigger1 = ctrl
trigger2 = stateno = 600 && animelemtime(2) >= 0 && movecontact
trigger3 = stateno = 610 && animelemtime(5) >= 0 && movecontact
trigger4 = stateno = 620 && animelemtime(3) >= 0 && movecontact
trigger5 = stateno = 925 && ctrl

;---------------------------------------------------------------------------
;強斬肉大鋏
[State -1, 214+B(Air)]
type = ChangeState
value = 1350
triggerall = var(59) = 0
triggerall = statetype = A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = !(vel y <= 0 && pos y >= -45)
triggerall = command = "強禿鷲" || helper(42221),var(12) > 0
triggerall = command != "b" && command != "x" && command != "y"
trigger1 = ctrl
trigger2 = stateno = 600 && animelemtime(2) >= 0 && movecontact
trigger3 = stateno = 610 && animelemtime(5) >= 0 && movecontact
trigger4 = stateno = 620 && animelemtime(3) >= 0 && movecontact
trigger5 = stateno = 925 && ctrl

;---------------------------------------------------------------------------
;地舐め滑り
[State -1, 646+C]
type = ChangeState
value = 1500
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "地舐め滑り" || helper(42221),var(14) > 0
triggerall = command != "a" && command != "b" && command != "x"
trigger1 = ctrl || stateno = 40 || stateno = [100,101]
trigger2 = stateno = 300 && anim = 300 && animelemtime(4) >= 0
trigger3 = stateno = 300 && anim = 301 && animelemtime(16) >= 0
trigger4 = stateno = 300 && anim = 310 && animelemtime(4) >= 0
trigger5 = stateno = 300 && anim = 311 && animelemtime(8) >= 0
trigger6 = time >= 12
trigger6 = stateno = 905 || stateno = 915 || stateno = 945
trigger7 = stateno = 1500 && time >= 19

;地舐め滑り
[State -1, 646+C]
type = ChangeState
value = 1500
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "地舐め滑り" || helper(42221),var(14) > 0
triggerall = command != "a" && command != "b" && command != "x"
triggerall = time > 0 && movecontact
trigger1 = stateno = 205 && (animelemtime(2) >= 0 && animelemtime(4) < 0)
trigger2 = stateno = 230 && (animelemtime(4) >= 0 && animelemtime(6) < 0)
trigger3 = stateno = 235 && (animelemtime(3) >= 0 && animelemtime(6) < 0) && var(2) = 0
trigger4 = stateno = 270 && (animelemtime(2) >= 0 && animelemtime(4) < 0)
trigger5 = stateno = 430 && (animelemtime(3) >= 0 && animelemtime(4) < 0)

;地舐め滑り
[State -1, 646+C]
type = ChangeState
value = 1500
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "地舐め滑り" || helper(42221),var(14) > 0
triggerall = command != "a" && command != "b" && command != "x"
triggerall = time > 0 && ifelse(var(2) = 0, movehit, movecontact)
trigger1 = stateno = 200 && (animelemtime(8) >= 0 && animelemtime(11) < 0)
trigger2 = stateno = 210 && (animelemtime(4) >= 0 && animelemtime(7) < 0)
trigger3 = stateno = 280 && (animelemtime(4) >= 0 && animelemtime(7) < 0)
trigger4 = stateno = 401 && (animelemtime(7) >= 0 && animelemtime(9) < 0) && var(2) != 0
trigger5 = stateno = 410 && (animelemtime(5) >= 0 && animelemtime(7) < 0) && var(2) != 0
trigger6 = stateno = 410 && (animelemtime(8) >= 0 && animelemtime(11) < 0) && var(2) != 0
trigger7 = stateno = 420 && (animelemtime(3) >= 0 && animelemtime(5) < 0) && var(2) != 0
trigger8 = stateno = 2943 && animelemtime(7) >= 0

;---------------------------------------------------------------------------
;無慈悲
[State -1, 63214+C]
type = ChangeState
value = 1400
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "無慈悲" || helper(42221),var(15) > 0
triggerall = command != "a" && command != "b" && command != "x"
trigger1 = ctrl || stateno = 40 || stateno = [100,101]
trigger2 = stateno = 300 && anim = 300 && animelemtime(4) >= 0
trigger3 = stateno = 300 && anim = 301 && animelemtime(16) >= 0
trigger4 = stateno = 300 && anim = 310 && animelemtime(4) >= 0
trigger5 = stateno = 300 && anim = 311 && animelemtime(8) >= 0
trigger6 = time >= 12
trigger6 = stateno = 905 || stateno = 915 || stateno = 945
trigger7 = stateno = 1500 && time >= 19

;無慈悲
[State -1, 63214+C]
type = ChangeState
value = 1400
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "無慈悲" || helper(42221),var(15) > 0
triggerall = command != "a" && command != "b" && command != "x"
triggerall = time > 0 && movecontact
trigger1 = stateno = 205 && (animelemtime(2) >= 0 && animelemtime(4) < 0)
trigger2 = stateno = 230 && (animelemtime(4) >= 0 && animelemtime(6) < 0)
trigger3 = stateno = 235 && (animelemtime(3) >= 0 && animelemtime(6) < 0) && var(2) = 0
trigger4 = stateno = 270 && (animelemtime(2) >= 0 && animelemtime(4) < 0)
trigger5 = stateno = 430 && (animelemtime(3) >= 0 && animelemtime(4) < 0)

;無慈悲
[State -1, 63214+C]
type = ChangeState
value = 1400
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "無慈悲" || helper(42221),var(15) > 0
triggerall = command != "a" && command != "b" && command != "x"
triggerall = time > 0 && ifelse(var(2) = 0, movehit, movecontact)
trigger1 = stateno = 200 && (animelemtime(8) >= 0 && animelemtime(11) < 0)
trigger2 = stateno = 210 && (animelemtime(4) >= 0 && animelemtime(7) < 0)
trigger3 = stateno = 280 && (animelemtime(4) >= 0 && animelemtime(7) < 0)
trigger4 = stateno = 401 && (animelemtime(7) >= 0 && animelemtime(9) < 0) && var(2) != 0
trigger5 = stateno = 410 && (animelemtime(5) >= 0 && animelemtime(7) < 0) && var(2) != 0
trigger6 = stateno = 410 && (animelemtime(8) >= 0 && animelemtime(11) < 0) && var(2) != 0
trigger7 = stateno = 420 && (animelemtime(3) >= 0 && animelemtime(5) < 0) && var(2) != 0
trigger8 = stateno = 2943 && animelemtime(7) >= 0

;---------------------------------------------------------------------------
;弱斬肉鎌鼬
[State -1, 41236+A]
type = ChangeState
value = 1200
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "弱斬肉鎌鼬" || helper(42221),var(16) > 0
triggerall = command != "a" && command != "b" && command != "y"
trigger1 = ctrl || stateno = 40 || stateno = [100,101]
trigger2 = stateno = 300 && anim = 300 && animelemtime(4) >= 0
trigger3 = stateno = 300 && anim = 301 && animelemtime(16) >= 0
trigger4 = stateno = 300 && anim = 310 && animelemtime(4) >= 0
trigger5 = stateno = 300 && anim = 311 && animelemtime(8) >= 0
trigger6 = time >= 12
trigger6 = stateno = 905 || stateno = 915 || stateno = 945
trigger7 = stateno = 1500 && time >= 19

;弱斬肉鎌鼬
[State -1, 41236+A]
type = ChangeState
value = 1200
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "弱斬肉鎌鼬" || helper(42221),var(16) > 0
triggerall = command != "a" && command != "b" && command != "y"
triggerall = time > 0 && movecontact
trigger1 = stateno = 205 && (animelemtime(2) >= 0 && animelemtime(4) < 0)
trigger2 = stateno = 230 && (animelemtime(4) >= 0 && animelemtime(6) < 0)
trigger3 = stateno = 235 && (animelemtime(3) >= 0 && animelemtime(6) < 0) && var(2) = 0
trigger4 = stateno = 270 && (animelemtime(2) >= 0 && animelemtime(4) < 0)
trigger5 = stateno = 430 && (animelemtime(3) >= 0 && animelemtime(4) < 0)

;弱斬肉鎌鼬
[State -1, 41236+A]
type = ChangeState
value = 1200
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "弱斬肉鎌鼬" || helper(42221),var(16) > 0
triggerall = command != "a" && command != "b" && command != "y"
triggerall = time > 0 && ifelse(var(2) = 0, movehit, movecontact)
trigger1 = stateno = 200 && (animelemtime(8) >= 0 && animelemtime(11) < 0)
trigger2 = stateno = 210 && (animelemtime(4) >= 0 && animelemtime(7) < 0)
trigger3 = stateno = 280 && (animelemtime(4) >= 0 && animelemtime(7) < 0)
trigger4 = stateno = 401 && (animelemtime(7) >= 0 && animelemtime(9) < 0) && var(2) != 0
trigger5 = stateno = 410 && (animelemtime(5) >= 0 && animelemtime(7) < 0) && var(2) != 0
trigger6 = stateno = 410 && (animelemtime(8) >= 0 && animelemtime(11) < 0) && var(2) != 0
trigger7 = stateno = 420 && (animelemtime(3) >= 0 && animelemtime(5) < 0) && var(2) != 0
trigger8 = stateno = 2943 && animelemtime(7) >= 0

;---------------------------------------------------------------------------
;強斬肉鎌鼬
[State -1, 41236+B]
type = ChangeState
value = 1250
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "強斬肉鎌鼬" || helper(42221),var(17) > 0
triggerall = command != "b" && command != "x" && command != "y"
trigger1 = ctrl || stateno = 40 || stateno = [100,101]
trigger2 = stateno = 300 && anim = 300 && animelemtime(4) >= 0
trigger3 = stateno = 300 && anim = 301 && animelemtime(16) >= 0
trigger4 = stateno = 300 && anim = 310 && animelemtime(4) >= 0
trigger5 = stateno = 300 && anim = 311 && animelemtime(8) >= 0
trigger6 = time >= 12
trigger6 = stateno = 905 || stateno = 915 || stateno = 945
trigger7 = stateno = 1500 && time >= 19

;強斬肉鎌鼬
[State -1, 41236+B]
type = ChangeState
value = 1250
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "強斬肉鎌鼬" || helper(42221),var(17) > 0
triggerall = command != "b" && command != "x" && command != "y"
triggerall = time > 0 && movecontact
trigger1 = stateno = 205 && (animelemtime(2) >= 0 && animelemtime(4) < 0)
trigger2 = stateno = 230 && (animelemtime(4) >= 0 && animelemtime(6) < 0)
trigger3 = stateno = 235 && (animelemtime(3) >= 0 && animelemtime(6) < 0) && var(2) = 0
trigger4 = stateno = 270 && (animelemtime(2) >= 0 && animelemtime(4) < 0)
trigger5 = stateno = 430 && (animelemtime(3) >= 0 && animelemtime(4) < 0)

;強斬肉鎌鼬
[State -1, 41236+B]
type = ChangeState
value = 1250
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "強斬肉鎌鼬" || helper(42221),var(17) > 0
triggerall = command != "b" && command != "x" && command != "y"
triggerall = time > 0 && ifelse(var(2) = 0, movehit, movecontact)
trigger1 = stateno = 200 && (animelemtime(8) >= 0 && animelemtime(11) < 0)
trigger2 = stateno = 210 && (animelemtime(4) >= 0 && animelemtime(7) < 0)
trigger3 = stateno = 280 && (animelemtime(4) >= 0 && animelemtime(7) < 0)
trigger4 = stateno = 401 && (animelemtime(7) >= 0 && animelemtime(9) < 0) && var(2) != 0
trigger5 = stateno = 410 && (animelemtime(5) >= 0 && animelemtime(7) < 0) && var(2) != 0
trigger6 = stateno = 410 && (animelemtime(8) >= 0 && animelemtime(11) < 0) && var(2) != 0
trigger7 = stateno = 420 && (animelemtime(3) >= 0 && animelemtime(5) < 0) && var(2) != 0
trigger8 = stateno = 2943 && animelemtime(7) >= 0

;---------------------------------------------------------------------------
;弱廻転肝えぐり
[State -1, 623+A]
type = ChangeState
value = 1100
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "弱廻転肝えぐり" || helper(42221),var(18) > 0
triggerall = command != "a" && command != "b" && command != "y"
trigger1 = ctrl || stateno = 40 || stateno = [100,101]
trigger2 = stateno = 300 && anim = 300 && animelemtime(4) >= 0
trigger3 = stateno = 300 && anim = 301 && animelemtime(16) >= 0
trigger4 = stateno = 300 && anim = 310 && animelemtime(4) >= 0
trigger5 = stateno = 300 && anim = 311 && animelemtime(8) >= 0
trigger6 = time >= 12
trigger6 = stateno = 905 || stateno = 915 || stateno = 945
trigger7 = stateno = 1500 && time >= 19

;弱廻転肝えぐり
[State -1, 623+A]
type = ChangeState
value = 1100
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "弱廻転肝えぐり" || helper(42221),var(18) > 0
triggerall = command != "a" && command != "b" && command != "y"
triggerall = time > 0 && movecontact
trigger1 = stateno = 205 && (animelemtime(2) >= 0 && animelemtime(4) < 0)
trigger2 = stateno = 230 && (animelemtime(4) >= 0 && animelemtime(6) < 0)
trigger3 = stateno = 235 && (animelemtime(3) >= 0 && animelemtime(6) < 0) && var(2) = 0
trigger4 = stateno = 270 && (animelemtime(2) >= 0 && animelemtime(4) < 0)
trigger5 = stateno = 430 && (animelemtime(3) >= 0 && animelemtime(4) < 0)

;弱廻転肝えぐり
[State -1, 623+A]
type = ChangeState
value = 1100
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "弱廻転肝えぐり" || helper(42221),var(18) > 0
triggerall = command != "a" && command != "b" && command != "y"
triggerall = time > 0 && ifelse(var(2) = 0, movehit, movecontact)
trigger1 = stateno = 200 && (animelemtime(8) >= 0 && animelemtime(11) < 0)
trigger2 = stateno = 210 && (animelemtime(4) >= 0 && animelemtime(7) < 0)
trigger3 = stateno = 280 && (animelemtime(4) >= 0 && animelemtime(7) < 0)
trigger4 = stateno = 401 && (animelemtime(7) >= 0 && animelemtime(9) < 0) && var(2) != 0
trigger5 = stateno = 410 && (animelemtime(5) >= 0 && animelemtime(7) < 0) && var(2) != 0
trigger6 = stateno = 410 && (animelemtime(8) >= 0 && animelemtime(11) < 0) && var(2) != 0
trigger7 = stateno = 420 && (animelemtime(3) >= 0 && animelemtime(5) < 0) && var(2) != 0
trigger8 = stateno = 2943 && animelemtime(7) >= 0

;---------------------------------------------------------------------------
;強廻転肝えぐり
[State -1, 623+B]
type = ChangeState
value = 1150
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "強廻転肝えぐり" || helper(42221),var(19) > 0
triggerall = command != "b" && command != "x" && command != "y"
trigger1 = ctrl || stateno = 40 || stateno = [100,101]
trigger2 = stateno = 300 && anim = 300 && animelemtime(4) >= 0
trigger3 = stateno = 300 && anim = 301 && animelemtime(16) >= 0
trigger4 = stateno = 300 && anim = 310 && animelemtime(4) >= 0
trigger5 = stateno = 300 && anim = 311 && animelemtime(8) >= 0
trigger6 = time >= 12
trigger6 = stateno = 905 || stateno = 915 || stateno = 945
trigger7 = stateno = 1500 && time >= 19

;強廻転肝えぐり
[State -1, 623+B]
type = ChangeState
value = 1150
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "強廻転肝えぐり" || helper(42221),var(19) > 0
triggerall = command != "b" && command != "x" && command != "y"
triggerall = time > 0 && movecontact
trigger1 = stateno = 205 && (animelemtime(2) >= 0 && animelemtime(4) < 0)
trigger2 = stateno = 230 && (animelemtime(4) >= 0 && animelemtime(6) < 0)
trigger3 = stateno = 235 && (animelemtime(3) >= 0 && animelemtime(6) < 0) && var(2) = 0
trigger4 = stateno = 270 && (animelemtime(2) >= 0 && animelemtime(4) < 0)
trigger5 = stateno = 430 && (animelemtime(3) >= 0 && animelemtime(4) < 0)

;強廻転肝えぐり
[State -1, 623+B]
type = ChangeState
value = 1150
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "強廻転肝えぐり" || helper(42221),var(19) > 0
triggerall = command != "b" && command != "x" && command != "y"
triggerall = time > 0 && ifelse(var(2) = 0, movehit, movecontact)
trigger1 = stateno = 200 && (animelemtime(8) >= 0 && animelemtime(11) < 0)
trigger2 = stateno = 210 && (animelemtime(4) >= 0 && animelemtime(7) < 0)
trigger3 = stateno = 280 && (animelemtime(4) >= 0 && animelemtime(7) < 0)
trigger4 = stateno = 401 && (animelemtime(7) >= 0 && animelemtime(9) < 0) && var(2) != 0
trigger5 = stateno = 410 && (animelemtime(5) >= 0 && animelemtime(7) < 0) && var(2) != 0
trigger6 = stateno = 410 && (animelemtime(8) >= 0 && animelemtime(11) < 0) && var(2) != 0
trigger7 = stateno = 420 && (animelemtime(3) >= 0 && animelemtime(5) < 0) && var(2) != 0
trigger8 = stateno = 2943 && animelemtime(7) >= 0

;---------------------------------------------------------------------------
;弱禿鷲
[State -1, 214+A]
type = ChangeState
value = 1000
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "弱禿鷲" || helper(42221),var(20) > 0
triggerall = command != "a" && command != "b" && command != "y"
trigger1 = ctrl || stateno = 40 || stateno = [100,101]
trigger2 = stateno = 300 && anim = 300 && animelemtime(4) >= 0
trigger3 = stateno = 300 && anim = 301 && animelemtime(16) >= 0
trigger4 = stateno = 300 && anim = 310 && animelemtime(4) >= 0
trigger5 = stateno = 300 && anim = 311 && animelemtime(8) >= 0
trigger6 = time >= 12
trigger6 = stateno = 905 || stateno = 915 || stateno = 945
trigger7 = stateno = 1500 && time >= 19

;弱禿鷲
[State -1, 214+A]
type = ChangeState
value = 1000
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "弱禿鷲" || helper(42221),var(20) > 0
triggerall = command != "a" && command != "b" && command != "y"
triggerall = time > 0 && movecontact
trigger1 = stateno = 205 && (animelemtime(2) >= 0 && animelemtime(4) < 0)
trigger2 = stateno = 230 && (animelemtime(4) >= 0 && animelemtime(6) < 0)
trigger3 = stateno = 235 && (animelemtime(3) >= 0 && animelemtime(6) < 0) && var(2) = 0
trigger4 = stateno = 270 && (animelemtime(2) >= 0 && animelemtime(4) < 0)
trigger5 = stateno = 430 && (animelemtime(3) >= 0 && animelemtime(4) < 0)

;弱禿鷲
[State -1, 214+A]
type = ChangeState
value = 1000
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "弱禿鷲" || helper(42221),var(20) > 0
triggerall = command != "a" && command != "b" && command != "y"
triggerall = time > 0 && ifelse(var(2) = 0, movehit, movecontact)
trigger1 = stateno = 200 && (animelemtime(8) >= 0 && animelemtime(11) < 0)
trigger2 = stateno = 210 && (animelemtime(4) >= 0 && animelemtime(7) < 0)
trigger3 = stateno = 280 && (animelemtime(4) >= 0 && animelemtime(7) < 0)
trigger4 = stateno = 401 && (animelemtime(7) >= 0 && animelemtime(9) < 0) && var(2) != 0
trigger5 = stateno = 410 && (animelemtime(5) >= 0 && animelemtime(7) < 0) && var(2) != 0
trigger6 = stateno = 410 && (animelemtime(8) >= 0 && animelemtime(11) < 0) && var(2) != 0
trigger7 = stateno = 420 && (animelemtime(3) >= 0 && animelemtime(5) < 0) && var(2) != 0
trigger8 = stateno = 2943 && animelemtime(7) >= 0

;---------------------------------------------------------------------------
;強禿鷲
[State -1, 214+B]
type = ChangeState
value = 1001
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "強禿鷲" || helper(42221),var(21) > 0
triggerall = command != "b" && command != "x" && command != "y"
trigger1 = ctrl || stateno = 40 || stateno = [100,101]
trigger2 = stateno = 300 && anim = 300 && animelemtime(4) >= 0
trigger3 = stateno = 300 && anim = 301 && animelemtime(16) >= 0
trigger4 = stateno = 300 && anim = 310 && animelemtime(4) >= 0
trigger5 = stateno = 300 && anim = 311 && animelemtime(8) >= 0
trigger6 = time >= 12
trigger6 = stateno = 905 || stateno = 915 || stateno = 945
trigger7 = stateno = 1500 && time >= 19

;強禿鷲
[State -1, 214+B]
type = ChangeState
value = 1001
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "強禿鷲" || helper(42221),var(21) > 0
triggerall = command != "b" && command != "x" && command != "y"
triggerall = time > 0 && movecontact
trigger1 = stateno = 205 && (animelemtime(2) >= 0 && animelemtime(4) < 0)
trigger2 = stateno = 230 && (animelemtime(4) >= 0 && animelemtime(6) < 0)
trigger3 = stateno = 235 && (animelemtime(3) >= 0 && animelemtime(6) < 0) && var(2) = 0
trigger4 = stateno = 270 && (animelemtime(2) >= 0 && animelemtime(4) < 0)
trigger5 = stateno = 430 && (animelemtime(3) >= 0 && animelemtime(4) < 0)

;強禿鷲
[State -1, 214+B]
type = ChangeState
value = 1001
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "強禿鷲" || helper(42221),var(21) > 0
triggerall = command != "b" && command != "x" && command != "y"
triggerall = time > 0 && ifelse(var(2) = 0, movehit, movecontact)
trigger1 = stateno = 200 && (animelemtime(8) >= 0 && animelemtime(11) < 0)
trigger2 = stateno = 210 && (animelemtime(4) >= 0 && animelemtime(7) < 0)
trigger3 = stateno = 280 && (animelemtime(4) >= 0 && animelemtime(7) < 0)
trigger4 = stateno = 401 && (animelemtime(7) >= 0 && animelemtime(9) < 0) && var(2) != 0
trigger5 = stateno = 410 && (animelemtime(5) >= 0 && animelemtime(7) < 0) && var(2) != 0
trigger6 = stateno = 410 && (animelemtime(8) >= 0 && animelemtime(11) < 0) && var(2) != 0
trigger7 = stateno = 420 && (animelemtime(3) >= 0 && animelemtime(5) < 0) && var(2) != 0
trigger8 = stateno = 2943 && animelemtime(7) >= 0

;---------------------------------------------------------------------------
;狂喜・微塵刻み（中段）
[State -1, 22+A]
type = ChangeState
value = 2900
triggerall = var(59) = 0
triggerall = var(2) != 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = power >= 1000
triggerall = command = "乱舞奥義Ａ" || helper(42221),var(23) > 0
triggerall = command != "a" && command != "b" && command != "y"
trigger1 = ctrl || stateno = 40 || stateno = [100,101]
trigger2 = stateno = 300 && anim = 300 && animelemtime(4) >= 0
trigger3 = stateno = 300 && anim = 301 && animelemtime(16) >= 0
trigger4 = stateno = 300 && anim = 310 && animelemtime(4) >= 0
trigger5 = stateno = 300 && anim = 311 && animelemtime(8) >= 0
trigger6 = time >= 12
trigger6 = stateno = 905 || stateno = 915 || stateno = 945
trigger7 = stateno = 1500 && time >= 19

;狂喜・微塵刻み（中段）
[State -1, 22+A]
type = ChangeState
value = 2900
triggerall = var(59) = 0
triggerall = var(2) != 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = power >= 1000
triggerall = command = "乱舞奥義Ａ" || helper(42221),var(23) > 0
triggerall = command != "a" && command != "b" && command != "y"
triggerall = time > 0 && movecontact
trigger1 = stateno = 205 && (animelemtime(2) >= 0 && animelemtime(4) < 0)
trigger2 = stateno = 230 && (animelemtime(4) >= 0 && animelemtime(6) < 0)
trigger3 = stateno = 235 && (animelemtime(3) >= 0 && animelemtime(6) < 0) && var(2) = 0
trigger4 = stateno = 270 && (animelemtime(2) >= 0 && animelemtime(4) < 0)
trigger5 = stateno = 430 && (animelemtime(3) >= 0 && animelemtime(4) < 0)

;狂喜・微塵刻み（中段）
[State -1, 22+A]
type = ChangeState
value = 2900
triggerall = var(59) = 0
triggerall = var(2) != 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = power >= 1000
triggerall = command = "乱舞奥義Ａ" || helper(42221),var(23) > 0
triggerall = command != "a" && command != "b" && command != "y"
triggerall = time > 0 && ifelse(var(2) = 0, movehit, movecontact)
trigger1 = stateno = 200 && (animelemtime(8) >= 0 && animelemtime(11) < 0)
trigger2 = stateno = 210 && (animelemtime(4) >= 0 && animelemtime(7) < 0)
trigger3 = stateno = 280 && (animelemtime(4) >= 0 && animelemtime(7) < 0)
trigger4 = stateno = 401 && (animelemtime(7) >= 0 && animelemtime(9) < 0) && var(2) != 0
trigger5 = stateno = 410 && (animelemtime(5) >= 0 && animelemtime(7) < 0) && var(2) != 0
trigger6 = stateno = 410 && (animelemtime(8) >= 0 && animelemtime(11) < 0) && var(2) != 0
trigger7 = stateno = 420 && (animelemtime(3) >= 0 && animelemtime(5) < 0) && var(2) != 0
trigger8 = stateno = 2943 && animelemtime(7) >= 0

;---------------------------------------------------------------------------
;狂喜・微塵刻み（下段）
[State -1, 22+B]
type = ChangeState
value = 2901
triggerall = var(59) = 0
triggerall = var(2) != 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = power >= 1000
triggerall = command = "乱舞奥義Ｂ" || helper(42221),var(24) > 0
triggerall = command != "b" && command != "x" && command != "y"
trigger1 = ctrl || stateno = 40 || stateno = [100,101]
trigger2 = stateno = 300 && anim = 300 && animelemtime(4) >= 0
trigger3 = stateno = 300 && anim = 301 && animelemtime(16) >= 0
trigger4 = stateno = 300 && anim = 310 && animelemtime(4) >= 0
trigger5 = stateno = 300 && anim = 311 && animelemtime(8) >= 0
trigger6 = time >= 12
trigger6 = stateno = 905 || stateno = 915 || stateno = 945
trigger7 = stateno = 1500 && time >= 19

;狂喜・微塵刻み（下段）
[State -1, 22+B]
type = ChangeState
value = 2901
triggerall = var(59) = 0
triggerall = var(2) != 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = power >= 1000
triggerall = command = "乱舞奥義Ｂ" || helper(42221),var(24) > 0
triggerall = command != "b" && command != "x" && command != "y"
triggerall = time > 0 && movecontact
trigger1 = stateno = 205 && (animelemtime(2) >= 0 && animelemtime(4) < 0)
trigger2 = stateno = 230 && (animelemtime(4) >= 0 && animelemtime(6) < 0)
trigger3 = stateno = 235 && (animelemtime(3) >= 0 && animelemtime(6) < 0) && var(2) = 0
trigger4 = stateno = 270 && (animelemtime(2) >= 0 && animelemtime(4) < 0)
trigger5 = stateno = 430 && (animelemtime(3) >= 0 && animelemtime(4) < 0)

;狂喜・微塵刻み（下段）
[State -1, 22+B]
type = ChangeState
value = 2901
triggerall = var(59) = 0
triggerall = var(2) != 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = power >= 1000
triggerall = command = "乱舞奥義Ｂ" || helper(42221),var(24) > 0
triggerall = command != "b" && command != "x" && command != "y"
triggerall = time > 0 && ifelse(var(2) = 0, movehit, movecontact)
trigger1 = stateno = 200 && (animelemtime(8) >= 0 && animelemtime(11) < 0)
trigger2 = stateno = 210 && (animelemtime(4) >= 0 && animelemtime(7) < 0)
trigger3 = stateno = 280 && (animelemtime(4) >= 0 && animelemtime(7) < 0)
trigger4 = stateno = 401 && (animelemtime(7) >= 0 && animelemtime(9) < 0) && var(2) != 0
trigger5 = stateno = 410 && (animelemtime(5) >= 0 && animelemtime(7) < 0) && var(2) != 0
trigger6 = stateno = 410 && (animelemtime(8) >= 0 && animelemtime(11) < 0) && var(2) != 0
trigger7 = stateno = 420 && (animelemtime(3) >= 0 && animelemtime(5) < 0) && var(2) != 0
trigger8 = stateno = 2943 && animelemtime(7) >= 0

;===========================================================================
;---------------------------------------------------------------------------
;ダッシュ
[State -1, Run Fwd]
type = ChangeState
value = 100
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "FF"
trigger1 = ctrl

;---------------------------------------------------------------------------
;バックステップ
[State -1, Run Back]
type = ChangeState
value = 105
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "BB"
trigger1 = ctrl || stateno = 101

;---------------------------------------------------------------------------
;凶行・毒を喰らわば
[State -1, Throw]
type = ChangeState
value = 800
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "y" && command = "b" || command = "c"
triggerall = command != "a" && command != "x"
triggerall = command != "holddown"
trigger1 = ctrl || stateno = [100,101]
trigger2 = time >= 12
trigger2 = stateno = 905 || stateno = 915 || stateno = 945
trigger3 = stateno = 1500 && time >= 19

;---------------------------------------------------------------------------
;ガードキャンセル弾き
[State -1, 412D]
type = ChangeState
value = 945
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = power >= 1000
triggerall = command = "ガードキャンセル弾き" || helper(42221),var(22) > 0
triggerall = command != "a" && command != "x" && command != "y"
trigger1 = stateno = 150
trigger2 = stateno = 151
trigger3 = stateno = 152
trigger4 = stateno = 153

;---------------------------------------------------------------------------
;弾き反撃
[State -1, D-D]
type = ChangeState
value = 940
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "b"
triggerall = command != "a" && command != "x" && command != "y"
trigger1 = stateno = 905 && time >= 12
trigger2 = stateno = 915 && time >= 12
trigger3 = stateno = 945 && time >= 12

;---------------------------------------------------------------------------
;弾き（立ち）
[State -1, 5D]
type = ChangeState
value = 900
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = stateno != [900,999]
triggerall = command = "b" && command != "holddown"
triggerall = command != "a" && command != "x" && command != "y"
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 1500 && time >= 19

;---------------------------------------------------------------------------
;弾き（しゃがみ）
[State -1, 2D]
type = ChangeState
value = 910
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = stateno != [900,999]
triggerall = command = "b" && command = "holddown"
triggerall = command != "a" && command != "x" && command != "y"
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 1500 && time >= 19

;---------------------------------------------------------------------------
;弾き（空中）
[State -1, JD]
type = ChangeState
value = 920
triggerall = var(59) = 0
triggerall = statetype = A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = stateno != [900,999]
triggerall = command = "b"
triggerall = command != "a" && command != "x" && command != "y"
trigger1 = ctrl

;===========================================================================
;---------------------------------------------------------------------------
;B+C（ガード不能攻撃）
[State -1, B+C]
type = ChangeState
value = 250
triggerall = var(59) = 0
triggerall = var(2) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "a" && command = "y" || command = "z"
triggerall = command != "b" && command != "x"
trigger1 = ctrl || stateno = [100,101]
trigger2 = stateno = 300 && anim = 302 && time > 0
trigger3 = time >= 12
trigger3 = stateno = 905 || stateno = 915 || stateno = 945
trigger4 = stateno = 1500 && time >= 19
trigger5 = stateno = 2105 && time > 0

;---------------------------------------------------------------------------
;B+C（中段攻撃）
[State -1, B+C]
type = ChangeState
value = 260
triggerall = var(59) = 0
triggerall = var(2) != 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "a" && command = "y" || command = "z"
triggerall = command != "b" && command != "x"
trigger1 = ctrl || stateno = [100,101]
trigger2 = time >= 12
trigger2 = stateno = 905 || stateno = 915 || stateno = 945
trigger3 = stateno = 1500 && time >= 19
trigger4 = stateno = 2105 && time > 0

;B+C（中段攻撃）
[State -1, B+C]
type = ChangeState
value = 260
triggerall = var(59) = 0
triggerall = var(2) != 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "a" && command = "y" || command = "z"
triggerall = command != "b" && command != "x"
triggerall = movecontact && time > 0
trigger1 = stateno = 200 && (animelemtime(8) >= 0 && animelemtime(11) < 0)
trigger2 = stateno = 205 && (animelemtime(2) >= 0 && animelemtime(4) < 0)
trigger3 = stateno = 210 && (animelemtime(4) >= 0 && animelemtime(7) < 0)
trigger4 = stateno = 270 && (animelemtime(2) >= 0 && animelemtime(4) < 0)
trigger5 = stateno = 280 && (animelemtime(4) >= 0 && animelemtime(7) < 0)
trigger6 = stateno = 401 && (animelemtime(7) >= 0 && animelemtime(9) < 0)
trigger7 = stateno = 410 && (animelemtime(5) >= 0 && animelemtime(7) < 0)
trigger8 = stateno = 410 && (animelemtime(8) >= 0 && animelemtime(11) < 0)

;---------------------------------------------------------------------------
;ABC
[State -1, ABC]
type = ChangeState
value = 285
triggerall = var(59) = 0
triggerall = var(2) != 0
triggerall = var(11) = 1
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "y"
triggerall = command != "a" && command != "b" && command != "x"
trigger1 = movecontact && time > 0
trigger1 = stateno = 210 && (animelemtime(4) >= 0 && animelemtime(7) < 0)

;---------------------------------------------------------------------------
;5A（ダッシュ中）
[State -1, 5A]
type = ChangeState
value = 200
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "x" && command = "a"
triggerall = command != "holddown"
trigger1 = stateno = 100 && var(5) != 0

;---------------------------------------------------------------------------
;8B（追い討ち）
[State -1, 3B]
type = ChangeState
value = 440
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = command = "a" && command = "holdup"
triggerall = command != "b" && command != "x" && command != "y"
triggerall = ctrl || stateno = 40 || (stateno = 100 && var(5) != 0)
trigger1 = enemy,movetype = H && enemy,statetype = L
trigger2 = enemy,stateno = [5100,5140]
trigger3 = enemy,movetype = H
trigger3 = enemy,stateno = 238 || enemy,stateno = 239 || enemy,stateno = 269

;---------------------------------------------------------------------------
;ダッシュしゃがみ攻撃
[State -1, DashAttack(Crouch)]
type = ChangeState
value = 450
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "x" || command = "a" || command = "y"
triggerall = command = "holddown" && command != "a+b"
trigger1 = stateno = 100 && var(5) != 0
trigger2 = stateno = 101 && var(5) != 0

;ダッシュしゃがみ攻撃
[State -1, DashAttack(Crouch)]
type = ChangeState
value = 450
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "b+c"
trigger1 = stateno = 1500 && time >= 19

;---------------------------------------------------------------------------
;ダッシュ立ち攻撃
[State -1, DashAttack(Stand)]
type = ChangeState
value = 270
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "x" || command = "a"
triggerall = command != "holddown" && command != "a+b"
trigger1 = stateno = 100 && var(5) != 0

;---------------------------------------------------------------------------
;2A
[State -1, 2A]
type = ChangeState
value = 400
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = ctrl || stateno = [100,101]
trigger2 = time >= 12
trigger2 = stateno = 905 || stateno = 915 || stateno = 945
trigger3 = stateno = 1500 && time >= 19

;---------------------------------------------------------------------------
;2A（連殺斬）
[State -1, 2A]
type = ChangeState
value = 401
triggerall = var(59) = 0
triggerall = var(2) != 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "x"
triggerall = command = "holddown"
triggerall = command != "a" && command != "b" && command != "y"
triggerall = movecontact && time > 0
trigger1 = stateno = 200 && (animelemtime(8) >= 0 && animelemtime(11) < 0)
trigger2 = stateno = 205 && (animelemtime(2) >= 0 && animelemtime(4) < 0)

;---------------------------------------------------------------------------
;2AA
[State -1, 2A-2A]
type = ChangeState
value = 480
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "x"
triggerall = command = "holddown"
triggerall = command != "a" && command != "b" && command != "y"
triggerall = time > 0 && ifelse(var(2) = 0, movehit, movecontact)
trigger1 = stateno = 400 && (animelemtime(7) >= 0 && animelemtime(9) < 0)
trigger2 = stateno = 401 && (animelemtime(7) >= 0 && animelemtime(9) < 0)

;---------------------------------------------------------------------------
;2B
[State -1, 2B]
type = ChangeState
value = 410
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = ctrl || stateno = [100,101]
trigger2 = time >= 12
trigger2 = stateno = 905 || stateno = 915 || stateno = 945
trigger3 = stateno = 1500 && time >= 19

;2B
[State -1, 2B]
type = ChangeState
value = 410
triggerall = var(59) = 0
triggerall = var(2) != 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = movecontact && time > 0
trigger1 = stateno = 200 && (animelemtime(8) >= 0 && animelemtime(11) < 0)
trigger2 = stateno = 205 && (animelemtime(2) >= 0 && animelemtime(4) < 0)
trigger3 = stateno = 270 && (animelemtime(2) >= 0 && animelemtime(4) < 0)
trigger4 = stateno = 280 && (animelemtime(4) >= 0 && animelemtime(7) < 0)
trigger5 = stateno = 401 && (animelemtime(7) >= 0 && animelemtime(9) < 0)

;---------------------------------------------------------------------------
;3C
[State -1, 3C]
type = ChangeState
value = 430
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "y"
triggerall = command = "holdfwd" && command = "holddown"
triggerall = command != "b" && command != "x"
trigger1 = ctrl || stateno = [100,101]
trigger2 = time >= 12
trigger2 = stateno = 905 || stateno = 915 || stateno = 945
trigger3 = stateno = 1500 && time >= 19

;3C
[State -1, 3C]
type = ChangeState
value = 430
triggerall = var(59) = 0
triggerall = var(2) != 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "y"
triggerall = command = "holdfwd" && command = "holddown"
triggerall = command != "b" && command != "x"
triggerall = movecontact && time > 0
trigger1 = stateno = 200 && (animelemtime(8) >= 0 && animelemtime(11) < 0)
trigger2 = stateno = 205 && (animelemtime(2) >= 0 && animelemtime(4) < 0)
trigger3 = stateno = 210 && (animelemtime(4) >= 0 && animelemtime(7) < 0)
trigger4 = stateno = 270 && (animelemtime(2) >= 0 && animelemtime(4) < 0)
trigger5 = stateno = 280 && (animelemtime(4) >= 0 && animelemtime(7) < 0)
trigger6 = stateno = 401 && (animelemtime(7) >= 0 && animelemtime(9) < 0)
trigger7 = stateno = 410 && (animelemtime(5) >= 0 && animelemtime(7) < 0)
trigger8 = stateno = 410 && (animelemtime(8) >= 0 && animelemtime(11) < 0)

;---------------------------------------------------------------------------
;2C
[State -1, 2C]
type = ChangeState
value = 420
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = ctrl || stateno = [100,101]
trigger2 = time >= 12
trigger2 = stateno = 905 || stateno = 915 || stateno = 945
trigger3 = stateno = 1500 && time >= 19

;---------------------------------------------------------------------------
;4A
[State -1, 4A]
type = ChangeState
value = 205
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "x"
triggerall = command = "holdback" && command != "holddown"; && command != "holdfwd"
triggerall = command != "a" && command != "b"
trigger1 = ctrl || stateno = [100,101]
trigger2 = time >= 12
trigger2 = stateno = 905 || stateno = 915 || stateno = 945
trigger3 = stateno = 1500 && time >= 19

;---------------------------------------------------------------------------
;5A
[State -1, 5A]
type = ChangeState
value = 200
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = ctrl || stateno = [100,101]
trigger2 = time >= 12
trigger2 = stateno = 905 || stateno = 915 || stateno = 945
trigger3 = movecontact && time > 0 && var(2) != 0
trigger3 = stateno = 205 && (animelemtime(2) >= 0 && animelemtime(4) < 0)
trigger4 = stateno = 1500 && time >= 19

;---------------------------------------------------------------------------
;5AA
[State -1, 5AA]
type = ChangeState
value = 280
triggerall = var(59) = 0
triggerall = var(2) != 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "x"
trigger1 = movecontact && time > 0
trigger1 = stateno = 200 && (animelemtime(8) >= 0 && animelemtime(11) < 0)

;---------------------------------------------------------------------------
;6B
[State -1, 6B]
type = ChangeState
value = 220
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "a"
triggerall = command = "holdfwd" && command != "holddown"
triggerall = command != "b" && command != "x" && command != "y"
trigger1 = ctrl || stateno = [100,101]
trigger2 = time >= 12
trigger2 = stateno = 905 || stateno = 915 || stateno = 945

;6B
[State -1, 6B]
type = ChangeState
value = 220
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "b+c+d" && command = "holdfwd"
trigger1 = ctrl || stateno = [100,101]
trigger2 = time >= 12
trigger2 = stateno = 905 || stateno = 915 || stateno = 945

;6B
[State -1, 6B]
type = ChangeState
value = 220
triggerall = var(59) = 0
triggerall = var(2) != 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "a"
triggerall = command = "holdfwd" && command != "holddown"
triggerall = command != "b" && command != "x" && command != "y"
triggerall = movecontact && time > 0
trigger1 = stateno = 200 && (animelemtime(8) >= 0 && animelemtime(11) < 0)
trigger2 = stateno = 205 && (animelemtime(2) >= 0 && animelemtime(4) < 0)
trigger3 = stateno = 210 && (animelemtime(4) >= 0 && animelemtime(7) < 0)
trigger4 = stateno = 270 && (animelemtime(2) >= 0 && animelemtime(4) < 0)
trigger5 = stateno = 280 && (animelemtime(4) >= 0 && animelemtime(7) < 0)
trigger6 = stateno = 401 && (animelemtime(7) >= 0 && animelemtime(9) < 0)
trigger7 = stateno = 410 && (animelemtime(5) >= 0 && animelemtime(7) < 0)
trigger8 = stateno = 410 && (animelemtime(8) >= 0 && animelemtime(11) < 0)

;---------------------------------------------------------------------------
;5B
[State -1, 5B]
type = ChangeState
value = 210
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = ctrl || stateno = [100,101]
trigger2 = time >= 12
trigger2 = stateno = 905 || stateno = 915 || stateno = 945
trigger3 = stateno = 1500 && time >= 19

;5B
[State -1, 5B]
type = ChangeState
value = 210
triggerall = var(59) = 0
triggerall = var(2) != 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = movecontact && time > 0
trigger1 = stateno = 200 && (animelemtime(8) >= 0 && animelemtime(11) < 0)
trigger2 = stateno = 205 && (animelemtime(2) >= 0 && animelemtime(4) < 0)
trigger3 = stateno = 270 && (animelemtime(2) >= 0 && animelemtime(4) < 0)
trigger4 = stateno = 280 && (animelemtime(4) >= 0 && animelemtime(7) < 0)
trigger5 = stateno = 401 && (animelemtime(7) >= 0 && animelemtime(9) < 0)

;---------------------------------------------------------------------------
;6C
[State -1, 6C]
type = ChangeState
value = 235
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "y"
triggerall = command = "holdfwd" && command != "holddown"
triggerall = command != "a" && command != "b" && command != "x"
trigger1 = ctrl || stateno = [100,101]
trigger2 = time >= 12
trigger2 = stateno = 905 || stateno = 915 || stateno = 945
trigger3 = stateno = 1500 && time >= 19

;6C
[State -1, 6C]
type = ChangeState
value = 235
triggerall = var(59) = 0
triggerall = var(2) != 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "y"
triggerall = command = "holdfwd" && command != "holddown"
triggerall = command != "a" && command != "b" && command != "x"
triggerall = movecontact && time > 0
trigger1 = stateno = 200 && (animelemtime(8) >= 0 && animelemtime(11) < 0)
trigger2 = stateno = 205 && (animelemtime(2) >= 0 && animelemtime(4) < 0)
trigger3 = stateno = 210 && (animelemtime(4) >= 0 && animelemtime(7) < 0)
trigger4 = stateno = 270 && (animelemtime(2) >= 0 && animelemtime(4) < 0)
trigger5 = stateno = 280 && (animelemtime(4) >= 0 && animelemtime(7) < 0)
trigger6 = stateno = 401 && (animelemtime(7) >= 0 && animelemtime(9) < 0)
trigger7 = stateno = 410 && (animelemtime(5) >= 0 && animelemtime(7) < 0)
trigger8 = stateno = 410 && (animelemtime(8) >= 0 && animelemtime(11) < 0)

;---------------------------------------------------------------------------
;5C
[State -1, 5C]
type = ChangeState
value = 230
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = ctrl || stateno = [100,101]
trigger2 = time >= 12
trigger2 = stateno = 905 || stateno = 915 || stateno = 945
trigger3 = stateno = 1500 && time >= 19

;---------------------------------------------------------------------------
;J5A
[State -1, J5A]
type = ChangeState
value = 600
triggerall = var(59) = 0
triggerall = statetype = A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = ctrl || stateno = 925 && ctrl
triggerall = command != "弱斬肉鎌鼬"
trigger1 = command = "x"
trigger1 = command != "a" && command != "b" && command != "y"
trigger2 = command = "a+c" || command = "a+b+c"

;---------------------------------------------------------------------------
;J5B
[State -1, J5B]
type = ChangeState
value = 610
triggerall = var(59) = 0
triggerall = statetype = A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "a"
triggerall = command != "b" && command != "x" && command != "y"
triggerall = command != "強斬肉鎌鼬"
trigger1 = ctrl
trigger2 = stateno = 925 && ctrl

;---------------------------------------------------------------------------
;JC
[State -1, JC]
type = ChangeState
value = 620
triggerall = var(59) = 0
triggerall = statetype = A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "y"
triggerall = command != "a" && command != "b" && command != "x"
trigger1 = ctrl
trigger2 = stateno = 925 && ctrl

;---------------------------------------------------------------------------
;キャンセルジャンプ
[State -1, Jump]
type = ChangeState
value = 40
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "holdup"
trigger1 = time >= 12
trigger1 = stateno = 905 || stateno = 915 || stateno = 945
trigger2 = ctrl
trigger2 = stateno = 725 || stateno = 5120
trigger3 = stateno = 1500 && time >= 19

;---------------------------------------------------------------------------
;キャンセル歩き
[State -1, Walk]
type = ChangeState
value = 20
ctrl = 1
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
trigger1 = command = "holdfwd"
trigger1 = time >= 12
trigger1 = stateno = 905 || stateno = 915 || stateno = 945
trigger2 = command = "holdfwd" || command = "holdback"
trigger2 = ctrl
trigger2 = stateno = 725 || stateno = 5120

;---------------------------------------------------------------------------
;キャンセルしゃがみ
[State -1, Crouch]
type = ChangeState
value = 10
ctrl = 1
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "holddown"
trigger1 = ctrl
trigger1 = stateno = 725 || stateno = 5120

;---------------------------------------------------------------------------
;挑発
[State -1, Taunt]
type = ChangeState
value = 199
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = alive
triggerall = roundstate = 2
triggerall = !ishelper
triggerall = command = "start"
trigger1 = ctrl
