;--------------------------------------------------------------------------
[Remap]
a = a ;	弱
b = b ;	中
c = c ;	強
x = x ;	開放・避け・投げ
y = y ;	ダッシュ・サキスパ
z = z ;	シールド
s = s ;	

;--------------------------------------------------------------------------
[Defaults]
command.time = 10
command.buffer.time = 1

;--------------------------------------------------------------------------
; AI スイッチ用コマンド
[Command]
Name    = "AI_00"
Command =  a, a
Time = 0

[Command]
Name    = "AI_01"
Command =  a, b
Time = 0

[Command]
Name    = "AI_02"
Command =  a, c
Time = 0

[Command]
Name    = "AI_03"
Command =  a, x
Time = 0

[Command]
Name    = "AI_04"
Command =  a, y
Time = 0

[Command]
Name    = "AI_05"
Command =  a, z
Time = 0

[Command]
Name    = "AI_06"
Command =  a, s
Time = 0

[Command]
Name    = "AI_07"
Command =  b, a
Time = 0

[Command]
Name    = "AI_08"
Command =  b, b
Time = 0

[Command]
Name    = "AI_09"
Command =  b, c
Time = 0

[Command]
Name    = "AI_10"
Command =  b, x
Time = 0

[Command]
Name    = "AI_11"
Command =  b, y
Time = 0

[Command]
Name    = "AI_12"
Command =  b, z
Time = 0

[Command]
Name    = "AI_13"
Command =  b, s
Time = 0

[Command]
Name    = "AI_14"
Command =  c, a
Time = 0

[Command]
Name    = "AI_15"
Command =  c, b
Time = 0

[Command]
Name    = "AI_16"
Command =  c, c
Time = 0

[Command]
Name    = "AI_17"
Command =  c, x
Time = 0

[Command]
Name    = "AI_18"
Command =  c, y
Time = 0

[Command]
Name    = "AI_19"
Command =  c, z
Time = 0

[Command]
Name    = "AI_20"
Command =  c, s
Time = 0

[Command]
Name    = "AI_21"
Command =  x, a
Time = 0

[Command]
Name    = "AI_22"
Command =  x, b
Time = 0

[Command]
Name    = "AI_23"
Command =  x, c
Time = 0

[Command]
Name    = "AI_24"
Command =  x, x
Time = 0

[Command]
Name    = "AI_25"
Command =  x, y
Time = 0

[Command]
Name    = "AI_26"
Command =  x, z
Time = 0

[Command]
Name    = "AI_27"
Command =  x, s
Time = 0

[Command]
Name    = "AI_28"
Command =  y, a
Time = 0

[Command]
Name    = "AI_29"
Command =  y, b
Time = 0

[Command]
Name    = "AI_30"
Command =  y, c
Time = 0

[Command]
Name    = "AI_31"
Command =  y, x
Time = 0

[Command]
Name    = "AI_32"
Command =  y, y
Time = 0

[Command]
Name    = "AI_33"
Command =  y, z
Time = 0

[Command]
Name    = "AI_34"
Command =  y, s
Time = 0

[Command]
Name    = "AI_35"
Command =  s, a
Time = 0

[Command]
Name    = "AI_36"
Command =  s, b
Time = 0

[Command]
Name    = "AI_37"
Command =  s, c
Time = 0

[Command]
Name    = "AI_38"
Command =  s, x
Time = 0

[Command]
Name    = "AI_39"
Command =  s, y
Time = 0

[Command]
Name    = "AI_40"
Command =  s, z
Time = 0

[Command]
Name    = "AI_41"
Command =  s, s
Time = 0

[Command]
Name    = "AI_42"
Command =  U, U
Time = 0

[Command]
Name    = "AI_43"
Command =  U, F
Time = 0

[Command]
Name    = "AI_44"
Command =  U, D
Time = 0

[Command]
Name    = "AI_45"
Command =  U, B
Time = 0

;--------------------------------------------------------------------------
[Command]
name = "ナイト オン ザ ブラッドライアー"
command = ~B,DB,D,DF,F,c
time = 18

;--------------------------------------------------------------------------
[Command]
name = "クリーチャーチャンネル（アポトーシス）"
command = ~F,DF,D,DB,B,c
time = 18

;--------------------------------------------------------------------------
[Command]
name = "クリーチャーチャンネルC"
command = ~B,D,DB,c
time = 15

[Command]
name = "クリーチャーチャンネルB"
command = ~B,D,DB,b
time = 15

[Command]
name = "クリーチャーチャンネルA"
command = ~B,D,DB,a
time = 15

;--------------------------------------------------------------------------
[Command]
name = "バッドニュース（マリス）C"
command = ~F,D,DF,c
time = 15

[Command]
name = "バッドニュース（マリス）B"
command = ~F,D,DF,b
time = 15

[Command]
name = "バッドニュース（マリス）A"
command = ~F,D,DF,a
time = 15

;--------------------------------------------------------------------------
[Command]
name = "レプリカントコーディネーター（イド）C"
command = ~D,DB,B,c
time = 15

[Command]
name = "レプリカントコーディネーター（イド）B"
command = ~D,DB,B,b
time = 15

[Command]
name = "レプリカントコーディネーター（イド）A"
command = ~D,DB,B,a
time = 15

;--------------------------------------------------------------------------
[Command]
name = "バッドニュース（ライ）C"
command = ~D,DF,F,c
time = 15

[Command]
name = "バッドニュース（ライ）B"
command = ~D,DF,F,b
time = 15

[Command]
name = "バッドニュース（ライ）A"
command = ~D,DF,F,a
time = 15

;--------------------------------------------------------------------------
[Command]
name = "シールドバンカー"
command = ~D,DB,B,z
time = 15

;--------------------------------------------------------------------------
[Command]
name = "ファンブルコード（アポトーシス）C"
command = ~D,D,c
time = 13

[Command]
name = "ファンブルコード（アポトーシス）B"
command = ~D,D,b
time = 13

[Command]
name = "ファンブルコード（アポトーシス）A"
command = ~D,D,a
time = 13

;--------------------------------------------------------------------------
[Command]
name = "jump"    
command = ~$D,$U
time = 8

;--------------------------------------------------------------------------
[Command]
name = "ダッシュ前"
command = F, F
time = 11

[Command]
name = "ダッシュ後"
command = B, B
time = 11

;--------------------------------------------------------------------------
[Command]
name = "→+C"
command = /F,c
time = 1

[Command]
name = "↓+C"
command = /D,c
time = 1

;--------------------------------------------------------------------------
[Command]
name = "屈み強"
command = /$D,c
time = 1

[Command]
name = "屈み中"
command = /$D,b
time = 1

[Command]
name = "屈み弱"
command = /$D,a
time = 1

;--------------------------------------------------------------------------
[Command]
name = "強"
command = c
time = 1

[Command]
name = "中"
command = b
time = 1

[Command]
name = "弱"
command = a
time = 1

[Command]
name = "シールド"
command = z
time = 1

[Command]
name = "クイック1"
command = x
time = 1

[Command]
name = "クイック2"
command = y
time = 1

[Command]
name = "A+B+C"
command = a+b+c
time = 1

[Command]
name = "A+B"
command = a+b
time = 1

[Command]
name = "A+D"
command = a+z
time = 1

[Command]
name = "start"
command = s
time = 1

[Command]
name = "↑"
command = U
time = 1

[Command]
name = "↓"
command = D
time = 1

[Command]
name = "←"
command = B
time = 1

[Command]
name = "→"
command = F
time = 1

[Command]
name = "DF"
command = DF
time = 1

[Command]
name = "DB"
command = DB
time = 1

[Command]
name = "UF"
command = UF
time = 1

[Command]
name = "UB"
command = UB
time = 1

[Command]
name = "ハイジャンプ"
command = ~$D,UF
time = 10

;--------------------------------------------------------------------------
[Command]
name = "holdfwd"
command = /$F
time = 1

[Command]
name = "holdback"
command = /$B
time = 1

[Command]
name = "holdup"
command = /$U
time = 1

[Command]
name = "holddown"
command = /$D
time = 1

[Command]
name = "hold↑"
command = /U
time = 1

[Command]
name = "hold↓"
command = /D
time = 1

[Command]
name = "hold←"
command = /B
time = 1

[Command]
name = "hold→"
command = /F
time = 1

[Command]
name = "holdDF"
command = /DF
time = 1

[Command]
name = "holdDB"
command = /DB
time = 1

[Command]
name = "holdUF"
command = /UF
time = 1

[Command]
name = "holdUB"
command = /UB
time = 1

[Command]
name = "holdstart"
command = /z
time = 1

[Command]
name = "D離"
command = ~$D
time = 1
buffer.time = 9

[Command]
name = "前進"
command = ~D,DF,F

[Command]
name = "後進"
command = ~D,DB,B

[Command]
name = "start離"
command = ~z
time = 1

[Command]
name = "強離"
command = ~c
time = 1

[Command]
name = "中離"
command = ~b
time = 1

[Command]
name = "弱離"
command = ~a
time = 1

[Command]
name = "強長"
command = /c
time = 1

[Command]
name = "中長"
command = /b
time = 1

[Command]
name = "弱長"
command = /a
time = 1

;----------------------------------------------------------------------------------------------------------------------------------------------------
;相手参照用 実際は不使用

[Command]
name = "recovery"
command = $U
time = 1

[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "s"
command = s
time = 1

[Command]
name = "start"
command = s
time = 1

[Command]
name = "fwd"
command = F
time = 1

[Command]
name = "back"
command = B
time = 1

[Command]
name = "up"
command = U
time = 1

[Command]
name = "down"
command = D
time = 1

;--------------------------------------------------------------------------
[Statedef -1]
;--------------------------------------------------------------------------

[State -1,ナイト オン ザ ブラッドライアー（インザニティ）]
type = ChangeState
value = 810
triggerall = var(59) = 0
triggerall = command = "ナイト オン ザ ブラッドライアー"
triggerall = alive
triggerall = statetype != A
triggerall = var(54) = 3
trigger1 = ctrl || stateno = 605 && AnimElemTime(6) >= 0
trigger2 = stateno = 100 && AnimElemTime(3) >= 0 || stateno = 10 || stateno = 52 || stateno = 276 && Time > 1
trigger3 = MoveContact
trigger3 = stateno = 300 || stateno = 301 || stateno = 302 || stateno = 303
trigger4 = MoveContact
trigger4 = stateno = 305 || stateno = 306 || stateno = 307 || stateno = 308
trigger5 = stateno = 120
trigger6 = stateno = 410 && AnimElemTime(7) >= 0 && AnimElemTime(9) < 0 ;横爪Bキャンセル
trigger7 = stateno = 500 && AnimElemTime(4) >= 0 ;ファンブルAキャンセル
trigger8 = stateno = 505 && AnimElemTime(4) >= 0 ;ファンブルBキャンセル
trigger9 = stateno = 1600 || stateno = 1602
trigger9 = MoveHit

[State -1,ナイト オン ザ ブラッドライアー（アンザニティ）]
type = ChangeState
value = 800
triggerall = var(59) = 0
triggerall = command = "ナイト オン ザ ブラッドライアー"
triggerall = alive
triggerall = statetype != A
triggerall = var(54) = [1,2]
trigger1 = ctrl || stateno = 605 && AnimElemTime(6) >= 0
trigger2 = stateno = 100 && AnimElemTime(3) >= 0 || stateno = 10 || stateno = 52 || stateno = 276 && Time > 1
trigger3 = MoveContact
trigger3 = stateno = 300 || stateno = 301 || stateno = 302 || stateno = 303
trigger4 = MoveContact
trigger4 = stateno = 305 || stateno = 306 || stateno = 307 || stateno = 308
trigger5 = stateno = 120
trigger6 = stateno = 410 && AnimElemTime(7) >= 0 && AnimElemTime(9) < 0 ;横爪Bキャンセル
trigger7 = stateno = 500 && AnimElemTime(4) >= 0 ;ファンブルAキャンセル
trigger8 = stateno = 505 && AnimElemTime(4) >= 0 ;ファンブルBキャンセル
trigger9 = stateno = 1600 || stateno = 1602
trigger9 = MoveHit

;--------------------------------------------------------------------------
[State -1,クリーチャーチャンネル（アポトーシス）]
type = ChangeState
value = 720
triggerall = var(59) = 0
triggerall = command = "クリーチャーチャンネル（アポトーシス）"
triggerall = alive
triggerall = statetype != A
triggerall = power >= 1500 || var(54) = [1,3]
trigger1 = ctrl || stateno = 605 && AnimElemTime(6) >= 0
trigger2 = stateno = 100 && AnimElemTime(3) >= 0 || stateno = 10 || stateno = 52 || stateno = 276 && Time > 1
trigger3 = MoveContact
trigger3 = stateno = 300 || stateno = 301 || stateno = 302 || stateno = 303
trigger4 = MoveContact
trigger4 = stateno = 305 || stateno = 306 || stateno = 307 || stateno = 308
trigger5 = stateno = 120
trigger6 = stateno = 410 && AnimElemTime(7) >= 0 && AnimElemTime(9) < 0 ;横爪Bキャンセル
trigger7 = stateno = 500 && AnimElemTime(4) >= 0 ;ファンブルAキャンセル
trigger8 = stateno = 505 && AnimElemTime(4) >= 0 ;ファンブルBキャンセル
trigger9 = stateno = 1600 || stateno = 1602
trigger9 = MoveHit

;--------------------------------------------------------------------------
[State -1,クリーチャーチャンネル（ゲシュタルト）]
type = ChangeState
value = 612
triggerall = var(59) = 0
triggerall = command = "クリーチャーチャンネルC"
triggerall = alive
triggerall = statetype = A
triggerall = power >= 1000 || var(54) = [1,3]
trigger1 = ctrl
trigger2 = time > 1
trigger2 = stateno = 45 || stateno = 50 || stateno = 266 
trigger3 = stateno = 291 && time > 2 
trigger4 = stateno = 260 && AnimElemTime(4) >= 0 || stateno = 261 && Anim = 41
trigger5 = MoveContact
trigger5 = stateno = 310 || stateno = 311 || stateno = 312 && AnimElemTime(7) > 0
trigger6 = stateno = 120

[State -1,クリーチャーチャンネル（ノイド）B]
type = ChangeState
value = 611
triggerall = var(59) = 0
triggerall = command = "クリーチャーチャンネルB" ||  command = "クリーチャーチャンネルB" && power < 1000
triggerall = statetype = A
trigger1 = ctrl
trigger2 = time > 1
trigger2 = stateno = 45 || stateno = 50 || stateno = 266 
trigger3 = stateno = 291 && time > 2 
trigger4 = stateno = 260 && AnimElemTime(4) >= 0 || stateno = 261 && Anim = 41
trigger5 = MoveContact
trigger5 = stateno = 310 || stateno = 311 || stateno = 312 && AnimElemTime(7) > 0
trigger6 = stateno = 120

[State -1,クリーチャーチャンネル（ノイド）A]
type = ChangeState
value = 610
triggerall = var(59) = 0
triggerall = command = "クリーチャーチャンネルA"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = time > 1
trigger2 = stateno = 45 || stateno = 50 || stateno = 266 
trigger3 = stateno = 291 && time > 2 
trigger4 = stateno = 260 && AnimElemTime(4) >= 0 || stateno = 261 && Anim = 41
trigger5 = MoveContact
trigger5 = stateno = 310 || stateno = 311 || stateno = 312 && AnimElemTime(7) > 0
trigger6 = stateno = 120

;--------------------------------------------------------------------------
[State -1,クリーチャーチャンネル（エス）C]
type = ChangeState
value = 602
triggerall = var(59) = 0
triggerall = command = "クリーチャーチャンネルC"
triggerall = alive
triggerall = statetype != A
trigger1 = ctrl
trigger2 = MoveContact
trigger2 = stateno = 300 || stateno = 301 || stateno = 302 || stateno = 303 
trigger3 = MoveContact
trigger3 = stateno = 305 || stateno = 306 || stateno = 307 || stateno = 308
trigger4 = stateno = 100 && AnimElemTime(3) >= 0 || stateno = 10 || stateno = 52|| stateno = 605 && AnimElemTime(6) >= 0 || stateno = 276 && Time > 1
trigger5 = stateno = 120
trigger6 = stateno = 1600 || stateno = 1602
trigger6 = MoveHit

[State -1,クリーチャーチャンネル（エス）B]
type = ChangeState
value = 601
triggerall = var(59) = 0
triggerall = command = "クリーチャーチャンネルB"
triggerall = alive
triggerall = statetype != A
trigger1 = ctrl
trigger2 = MoveContact
trigger2 = stateno = 300 || stateno = 301 || stateno = 302 || stateno = 303 
trigger3 = MoveContact
trigger3 = stateno = 305 || stateno = 306 || stateno = 307 || stateno = 308
trigger4 = stateno = 100 && AnimElemTime(3) >= 0 || stateno = 10 || stateno = 52|| stateno = 605 && AnimElemTime(6) >= 0 || stateno = 276 && Time > 1
trigger5 = stateno = 120
trigger6 = stateno = 1600 || stateno = 1602
trigger6 = MoveHit

[State -1,クリーチャーチャンネル（エス）A]
type = ChangeState
value = 600
triggerall = var(59) = 0
triggerall = command = "クリーチャーチャンネルA"
triggerall = alive
triggerall = statetype != A
trigger1 = ctrl
trigger2 = MoveContact
trigger2 = stateno = 300 || stateno = 301 || stateno = 302 || stateno = 303 
trigger3 = MoveContact
trigger3 = stateno = 305 || stateno = 306 || stateno = 307 || stateno = 308
trigger4 = stateno = 100 && AnimElemTime(3) >= 0 || stateno = 10 || stateno = 52|| stateno = 605 && AnimElemTime(6) >= 0 || stateno = 276 && Time > 1
trigger5 = stateno = 120
trigger6 = stateno = 1600 || stateno = 1602
trigger6 = MoveHit

;--------------------------------------------------------------------------
[State -1,バッドニュース（マリス）C]
type = ChangeState
value = 494
triggerall = var(59) = 0
triggerall = command = "バッドニュース（マリス）C"
triggerall = alive
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 100 && AnimElemTime(3) >= 0 || stateno = 10 || stateno = 605 && AnimElemTime(6) >= 0
trigger3 = MoveContact
trigger3 = stateno = 300 || stateno = 301 || stateno = 302 || stateno = 303
trigger4 = MoveContact
trigger4 = stateno = 305 || stateno = 306 || stateno = 307 || stateno = 308
trigger5 = stateno = 52 || stateno = 276 && Time > 1
trigger6 = stateno = 120
trigger7 = stateno = 410 && AnimElemTime(7) >= 0 && AnimElemTime(9) < 0 ;横爪Bキャンセル
trigger8 = stateno = 500 && AnimElemTime(4) >= 0 ;ファンブルAキャンセル
trigger9 = stateno = 505 && AnimElemTime(4) >= 0 ;ファンブルBキャンセル
trigger10 = stateno = 1600 || stateno = 1602
trigger10 = MoveHit

[State -1,バッドニュース（マリス）B]
type = ChangeState
value = 492
triggerall = var(59) = 0
triggerall = command = "バッドニュース（マリス）B"
triggerall = alive
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 100 && AnimElemTime(3) >= 0 || stateno = 10 || stateno = 605 && AnimElemTime(6) >= 0
trigger3 = MoveContact
trigger3 = stateno = 300 || stateno = 301 || stateno = 302 || stateno = 303
trigger4 = MoveContact
trigger4 = stateno = 305 || stateno = 306 || stateno = 307 || stateno = 308
trigger5 = stateno = 52 || stateno = 276 && Time > 1
trigger6 = stateno = 120
trigger7 = stateno = 1600 || stateno = 1602
trigger7 = MoveHit

[State -1,バッドニュース（マリス）A]
type = ChangeState
value = 490
triggerall = var(59) = 0
triggerall = command = "バッドニュース（マリス）A"
triggerall = alive
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 100 && AnimElemTime(3) >= 0 || stateno = 10 || stateno = 605 && AnimElemTime(6) >= 0
trigger3 = MoveContact
trigger3 = stateno = 300 || stateno = 301 || stateno = 302 || stateno = 303
trigger4 = MoveContact
trigger4 = stateno = 305 || stateno = 306 || stateno = 307 || stateno = 308
trigger5 = stateno = 52 || stateno = 276 && Time > 1
trigger6 = stateno = 120
trigger7 = stateno = 1600 || stateno = 1602
trigger7 = MoveHit

;--------------------------------------------------------------------------
[State -1,レプリカントコーディネーター（イド）C・ネロ]
type = ChangeState
value = 715
triggerall = var(59) = 0
triggerall = command = "レプリカントコーディネーター（イド）C" ||  command = "クリーチャーチャンネル（アポトーシス）" && power < 1500
triggerall = alive
triggerall = statetype != A
triggerall = NumHelper(30) = 0
triggerall = NumHelper(31) = 0
triggerall = NumHelper(32) = 0
trigger1 = ctrl || stateno = 605 && AnimElemTime(6) >= 0
trigger2 = stateno = 100 && AnimElemTime(3) >= 0 || stateno = 10 || stateno = 52 || stateno = 276 && Time > 1
trigger3 = MoveContact
trigger3 = stateno = 300 || stateno = 301 || stateno = 302 || stateno = 303
trigger4 = MoveContact
trigger4 = stateno = 305 || stateno = 306 || stateno = 307 || stateno = 308
trigger5 = stateno = 120
trigger6 = stateno = 1600 || stateno = 1602
trigger6 = MoveHit

[State -1,レプリカントコーディネーター（イド）B・七夜]
type = ChangeState
value = 710
triggerall = var(59) = 0
triggerall = command = "レプリカントコーディネーター（イド）B"
triggerall = alive
triggerall = statetype != A
triggerall = NumHelper(30) = 0
triggerall = NumHelper(31) = 0
triggerall = NumHelper(32) = 0
trigger1 = ctrl || stateno = 605 && AnimElemTime(6) >= 0
trigger2 = stateno = 100 && AnimElemTime(3) >= 0 || stateno = 10 || stateno = 52 || stateno = 276 && Time > 1
trigger3 = MoveContact
trigger3 = stateno = 300 || stateno = 301 || stateno = 302 || stateno = 303
trigger4 = MoveContact
trigger4 = stateno = 305 || stateno = 306 || stateno = 307 || stateno = 308
trigger5 = stateno = 120
trigger6 = stateno = 1600 || stateno = 1602
trigger6 = MoveHit

[State -1,レプリカントコーディネーター（イド）A・赤秋葉]
type = ChangeState
value = 700
triggerall = var(59) = 0
triggerall = command = "レプリカントコーディネーター（イド）A"
triggerall = alive
triggerall = statetype != A
triggerall = NumHelper(30) = 0
triggerall = NumHelper(31) = 0
triggerall = NumHelper(32) = 0
trigger1 = ctrl || stateno = 605 && AnimElemTime(6) >= 0
trigger2 = stateno = 100 && AnimElemTime(3) >= 0 || stateno = 10 || stateno = 52 || stateno = 276 && Time > 1
trigger3 = MoveContact
trigger3 = stateno = 300 || stateno = 301 || stateno = 302 || stateno = 303
trigger4 = MoveContact
trigger4 = stateno = 305 || stateno = 306 || stateno = 307 || stateno = 308
trigger5 = stateno = 120
trigger6 = stateno = 1600 || stateno = 1602
trigger6 = MoveHit

;--------------------------------------------------------------------------
[State -1,バッドニュース（ライ）C]
type = ChangeState
value = 420
triggerall = var(59) = 0
triggerall = command = "バッドニュース（ライ）C"
triggerall = alive
triggerall = statetype != A
triggerall = power >= 1000 || var(54) = [1,3]
trigger1 = ctrl
trigger2 = stateno = 100 && AnimElemTime(3) >= 0 || stateno = 10 || stateno = 605 && AnimElemTime(6) >= 0
trigger3 = MoveContact
trigger3 = stateno = 300 || stateno = 301 || stateno = 302 || stateno = 303
trigger4 = MoveContact
trigger4 = stateno = 305 || stateno = 306 || stateno = 307 || stateno = 308
trigger5 = stateno = 52 || stateno = 276 && Time > 1
trigger6 = stateno = 120
trigger7 = stateno = 410 && AnimElemTime(7) >= 0 && AnimElemTime(9) < 0 ;横爪Bキャンセル
trigger8 = stateno = 500 && AnimElemTime(4) >= 0 ;ファンブルAキャンセル
trigger9 = stateno = 505 && AnimElemTime(4) >= 0 ;ファンブルBキャンセル
trigger10 = stateno = 1600 || stateno = 1602
trigger10 = MoveHit

[State -1,バッドニュース（ライ）B]
type = ChangeState
value = 410
triggerall = var(59) = 0
triggerall = command = "バッドニュース（ライ）B" ||  command = "バッドニュース（ライ）C" && power < 1000
triggerall = alive
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 100 && AnimElemTime(3) >= 0 || stateno = 10 || stateno = 605 && AnimElemTime(6) >= 0
trigger3 = MoveContact
trigger3 = stateno = 300 || stateno = 301 || stateno = 302 || stateno = 303
trigger4 = MoveContact
trigger4 = stateno = 305 || stateno = 306 || stateno = 307 || stateno = 308
trigger5 = stateno = 52 || stateno = 276 && Time > 1
trigger6 = stateno = 120
trigger7 = stateno = 1600 || stateno = 1602
trigger7 = MoveHit

[State -1,バッドニュース（ライ）A]
type = ChangeState
value = 400
triggerall = var(59) = 0
triggerall = command = "バッドニュース（ライ）A"
triggerall = alive
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 100 && AnimElemTime(3) >= 0 || stateno = 10 || stateno = 605 && AnimElemTime(6) >= 0
trigger3 = MoveContact
trigger3 = stateno = 300 || stateno = 301 || stateno = 302 || stateno = 303
trigger4 = MoveContact
trigger4 = stateno = 305 || stateno = 306 || stateno = 307 || stateno = 308
trigger5 = stateno = 52 || stateno = 276 && Time > 1
trigger6 = stateno = 120
trigger7 = stateno = 1600 || stateno = 1602
trigger7 = MoveHit

;--------------------------------------------------------------------------
[State -1,ファンブルコード（アポトーシス）C]
type = ChangeState
value = 520
triggerall = var(59) = 0
triggerall = command = "ファンブルコード（アポトーシス）C"
triggerall = alive
triggerall = statetype != A
triggerall = power >= 1000 || var(54) = [1,3]
trigger1 = ctrl
trigger2 = stateno = 100 && AnimElemTime(3) >= 0 || stateno = 10 || stateno = 605 && AnimElemTime(6) >= 0
trigger3 = MoveContact
trigger3 = stateno = 300 || stateno = 301 || stateno = 302 || stateno = 303
trigger4 = MoveContact
trigger4 = stateno = 305 || stateno = 306 || stateno = 307 || stateno = 308
trigger5 = stateno = 52 || stateno = 276 && Time > 1
trigger6 = stateno = 120
trigger7 = stateno = 410 && AnimElemTime(7) >= 0 && AnimElemTime(9) < 0 ;横爪Bキャンセル
trigger8 = stateno = 500 && AnimElemTime(4) >= 0 ;ファンブルAキャンセル
trigger9 = stateno = 505 && AnimElemTime(4) >= 0 ;ファンブルBキャンセル
trigger10 = stateno = 1600 || stateno = 1602
trigger10 = MoveHit

[State -1,ファンブルコード（アポトーシス）B]
type = ChangeState
value = 505
triggerall = var(59) = 0
triggerall = command = "ファンブルコード（アポトーシス）B"||  command = "ファンブルコード（アポトーシス）C" && power < 1000
triggerall = alive
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 100 && AnimElemTime(3) >= 0 || stateno = 10 || stateno = 605 && AnimElemTime(6) >= 0
trigger3 = MoveContact
trigger3 = stateno = 300 || stateno = 301 || stateno = 302 || stateno = 303
trigger4 = MoveContact
trigger4 = stateno = 305 || stateno = 306 || stateno = 307 || stateno = 308
trigger5 = stateno = 52 || stateno = 276 && Time > 1
trigger6 = stateno = 120
trigger7 = stateno = 1600 || stateno = 1602
trigger7 = MoveHit

[State -1,ファンブルコード（アポトーシス）A]
type = ChangeState
value = 500
triggerall = var(59) = 0
triggerall = command = "ファンブルコード（アポトーシス）A"
triggerall = alive
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 100 && AnimElemTime(3) >= 0 || stateno = 10 || stateno = 605 && AnimElemTime(6) >= 0
trigger3 = MoveContact
trigger3 = stateno = 300 || stateno = 301 || stateno = 302 || stateno = 303
trigger4 = MoveContact
trigger4 = stateno = 305 || stateno = 306 || stateno = 307 || stateno = 308
trigger5 = stateno = 52 || stateno = 276 && Time > 1
trigger6 = stateno = 120
trigger7 = stateno = 1600 || stateno = 1602
trigger7 = MoveHit

;--------------------------------------------------------------------------
[State -1, ガードキャンセルシールドバンカー]
type = ChangeState
value = 1603
triggerall = var(59) = 0
triggerall = power > 499
triggerall = statetype != A
triggerall = !ctrl
triggerall = HitShakeOver
triggerall = command = "シールドバンカー"
trigger1 = stateno =[130,153]

;--------------------------------------------------------------------------
[State -1, シールドバンカー]
type = ChangeState
value = 1600
triggerall = var(59) = 0
triggerall = command = "シールドバンカー"
triggerall = alive
triggerall = statetype != A
trigger1 = ctrl
trigger2 = MoveContact
trigger2 = stateno = 300 || stateno = 301 || stateno = 302 || stateno = 303
trigger3 = MoveContact
trigger3 = stateno = 305 || stateno = 306 || stateno = 307 || stateno = 308
trigger4 = stateno = 100 && AnimElemTime(3) >= 0 || stateno = 10 || stateno = 605 && AnimElemTime(6) >= 0
trigger5 = stateno = 52 || stateno = 276 && Time > 1
trigger6 = stateno = 120

;--------------------------------------------------------------------------
[State -1, 空中前方ダッシュ]
type = ChangeState
value = 260
triggerall = var(59) = 0
triggerall = Pos Y <= -32
triggerall = var(12) != [1,4]
triggerall = alive
triggerall = statetype = A
triggerall = command = "ダッシュ前" || command = "A+B" && command = "holdfwd" || command = "クイック2" && command = "holdfwd"
trigger1 = stateno = 50 && time >= 4
trigger2 = stateno = 266 && time >= 4
trigger3 = stateno = 291
trigger4 = stateno = 310 && MoveContact
trigger5 = stateno = 311 && MoveContact
trigger6 = stateno = 312 && MoveContact
trigger6 = AnimElemTime(7) > 0
trigger7 = stateno = 283 && Anim = 41
trigger8 = stateno = 120

[State -1, 空中後方ダッシュ]
type = ChangeState
value = 261
triggerall = var(59) = 0
triggerall = Pos Y <= -32
triggerall = alive
triggerall = var(12) != [1,4]
triggerall = statetype = A
triggerall = command = "ダッシュ後" || command = "A+B" && command = "holdback" || command = "クイック2" && command = "holdback"
trigger1 = stateno = 50 && time >= 4
trigger2 = stateno = 266 && time >= 4
trigger3 = stateno = 291
trigger4 = stateno = 310 && MoveContact
trigger5 = stateno = 311 && MoveContact
trigger6 = stateno = 312 && MoveContact
trigger6 = AnimElemTime(7) > 0
trigger7 = stateno = 283 && Anim = 41
trigger8 = stateno = 120

[State 100, ダッシュキャンセルバックダッシュ]
type = ChangeState
value = 250
triggerall = var(59) = 0
triggerall = stateno = 100
triggerall = AnimElemTime(3) >= 0
triggerall = AnimElemTime(15) < 0
trigger1 = command = "ダッシュ後"
trigger2 = command = "A+B"
trigger2 = command = "holdback"
trigger3 = command = "クイック2"
trigger3 = command = "holdback"

;--------------------------------------------------------------------------
[State -1, 地上前方ダッシュ]
type = ChangeState
value = 100
triggerall = var(59) = 0
triggerall = alive
triggerall = stateno != 52
triggerall = statetype != A
triggerall = command = "ダッシュ前"
trigger1 = ctrl
trigger2 = stateno = 605 && AnimElemTime(6) >= 0
trigger3 = stateno = 120

[State -1, 地上前方ダッシュ]
type = ChangeState
value = 100
triggerall = var(59) = 0
triggerall = alive
triggerall = stateno != 52
triggerall = statetype != A
triggerall = command = "クイック2" || command = "A+B" || command = "弱" && command =  "中"
triggerall = command = "holdfwd"
trigger1 = ctrl
trigger2 = stateno = 605 && AnimElemTime(6) >= 0
trigger3 = stateno = 120

[State -1, 地上後方ダッシュ]
type = ChangeState
value = 105
triggerall = var(59) = 0
triggerall = alive
triggerall = stateno != 52
triggerall = statetype != A
triggerall = command = "ダッシュ後"
trigger1 = ctrl
trigger2 = stateno = 605 && AnimElemTime(6) >= 0
trigger3 = stateno = 120

[State -1, 地上後方ダッシュ]
type = ChangeState
value = 105
triggerall = var(59) = 0
triggerall = alive
triggerall = stateno != 52
triggerall = statetype != A
triggerall = command = "クイック2" || command = "A+B" || command = "弱" && command =  "中"
triggerall = command = "holdback"
trigger1 = ctrl
trigger2 = stateno = 605 && AnimElemTime(6) >= 0
trigger3 = stateno = 120

;------------------------------------------------------------------------------
[State -1, 避け]
type = ChangeState
value = 285
triggerall = var(59) = 0
triggerall = command = "holddown"
triggerall = command = "A+B" || command = "クイック1"
triggerall = alive
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 10 || stateno = 100 && AnimElemTime(3) >= 0 || stateno = 605 && AnimElemTime(6) >= 0
trigger3 = stateno = 52 || stateno = 276 && Time > 1
trigger4 = stateno = 120

;------------------------------------------------------------------------------
[State -1, JAガード投げ失敗・JA]
type = ChangeState
value = 310
triggerall = var(59) = 0
triggerall = command = "holdfwd" || command = "holdback"
triggerall = command = "A+D" || command = "クイック1"
triggerall = statetype = A
trigger1 = stateno = 310 && AnimElemTime(3) < 0
trigger2 = MoveGuarded
trigger2 = stateno = 311 || stateno = 312 && AnimElemTime(7) > 0

;--------------------------------------------------------------------------
[State -1, 空中投げ]
type = ChangeState
value = 279
triggerall = var(59) = 0
triggerall = command = "holdfwd" || command = "holdback"
triggerall = command = "A+D" || command = "クイック1"
triggerall = alive
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = 45 || stateno = 50 || stateno = 260 && AnimElemTime(4) >= 0 ||  stateno = 266 ||  stateno = 291 || stateno = 261 && Anim = 41
trigger3 = MoveHit
trigger3 = stateno = 310 || stateno = 311 || stateno = 312 && AnimElemTime(7) > 0
trigger4 = MoveGuarded
trigger4 = stateno = 310 && AnimElemTime(4) > 0
trigger5 = stateno = 120

[State -1, 地上投げ]
type = ChangeState
value = 280
triggerall = var(59) = 0
triggerall = command = "holdfwd" || command = "holdback"
triggerall = command = "A+D" || command = "クイック1"
triggerall = alive
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 100 && AnimElemTime(3) >= 0 || stateno = 10 || stateno = 605 && AnimElemTime(6) >= 0
trigger3 = stateno = 52 || stateno = 276 && Time > 1
trigger4 = stateno = 120

;--------------------------------------------------------------------------
[State -1, 開放]
type = ChangeState
value = 1500
triggerall = var(59) = 0
triggerall = var(54) != 2 ;HEATからは開放不可
triggerall = command = "A+B+C" || Command = "クイック1" && Command != "holddown" && Command != "holdfwd" && Command != "holdback"
triggerall = alive
triggerall = statetype != A
triggerall = var(54) = 0 && power > 999 || var(54) = 1
trigger1 = ctrl
trigger2 = stateno = 100 && AnimElemTime(3) >= 0 || stateno = 10 || stateno = 605 && AnimElemTime(6) >= 0
trigger3 = stateno = 52 || stateno = 276 && Time > 1
trigger4 = stateno = 120
trigger5 = stateno = [3002,3003]
trigger5 = animelemtime(2) >= 0

[State -1, サーキットスパーク]
type = ChangeState
value = 1501
triggerall = var(59) = 0
triggerall = var(54) = 1 ;MAXのみ
triggerall = alive
triggerall = statetype != A
triggerall = !ctrl
triggerall = HitOver = 0
triggerall = command = "A+B+C" || Command = "クイック2" && Command != "holddown" && Command != "holdfwd" && Command != "holdback"
trigger1 = stateno =[130,153]
trigger2 = stateno = [5000,5020]
trigger3 = var(23) = 1

;--------------------------------------------------------------------------
[State -1, J2C]
type = ChangeState
value = 315
triggerall = var(59) = 0
triggerall = command =  "↓+C"
triggerall = alive
triggerall = statetype = A
trigger1 = ctrl
trigger2 = time > 1
trigger2 = stateno = 45 || stateno = 50 || stateno = 266 
trigger3 = stateno = 291 && time > 2 
trigger4 = stateno = 260 && AnimElemTime(4) >= 0 || stateno = 261 && Anim = 41
trigger5 = MoveContact
trigger5 = stateno = 310 || stateno = 311 || stateno = 312 && AnimElemTime(7) > 0
trigger6 = stateno = 120

[State -1, JC]
type = ChangeState
value = 312
triggerall = var(59) = 0
triggerall = var(39) = 0
triggerall = command =  "強"
triggerall = alive
triggerall = statetype = A
trigger1 = ctrl
trigger2 = time > 1
trigger2 = stateno = 45 || stateno = 50 || stateno = 266 
trigger3 = stateno = 291 && time > 2 
trigger4 = stateno = 260 && AnimElemTime(4) >= 0 || stateno = 261 && Anim = 41
trigger5 = MoveContact
trigger5 = stateno = 310 || stateno = 311
trigger6 = stateno = 120

[State -1, JB]
type = ChangeState
value = 311
triggerall = var(59) = 0
triggerall = var(38) = 0
triggerall = command =  "中"
triggerall = alive
triggerall = statetype = A
trigger1 = ctrl
trigger2 = time > 1
trigger2 = stateno = 45 || stateno = 50 || stateno = 266
trigger3 = stateno = 291 && time > 2 
trigger4 = stateno = 260 && AnimElemTime(4) >= 0 || stateno = 261 && Anim = 41
trigger5 = MoveContact
trigger5 = stateno = 310 || stateno = 312 && AnimElemTime(7) > 0
trigger6 = stateno = 120

[State -1, JA]
type = ChangeState
value = 310
triggerall = var(59) = 0
triggerall = var(37) = 0 || stateno = 310 && var(37) = 1
triggerall = var(14) != 20
triggerall = command =  "弱"
triggerall = alive
triggerall = statetype = A
trigger1 = ctrl
trigger2 = time > 1
trigger2 = stateno = 45 || stateno = 50 || stateno = 266
trigger3 = stateno = 291 && time > 2 
trigger4 = stateno = 260 && AnimElemTime(4) >= 0 || stateno = 261 && Anim = 41
trigger5 = stateno = 310
trigger5 = time >= 13
trigger6 = MoveContact
trigger6 = stateno = 310 || stateno = 311 || stateno = 312 && AnimElemTime(7) > 0
trigger7 = stateno = 120

;--------------------------------------------------------------------------
[State -1, 2C]
type = ChangeState
value = 307
triggerall = var(59) = 0
triggerall = var(36) = 0
triggerall = command = "屈み強"
triggerall = alive
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 10
trigger3 = MoveContact
trigger3 = stateno = 300 || stateno = 301 || stateno = 302 || stateno = 303 
trigger4 = MoveContact
trigger4 = stateno = 305 || stateno = 306
trigger5 = stateno = 100 && AnimElemTime(3) >= 0 || stateno = 10 || stateno = 605 && AnimElemTime(6) >= 0
trigger6 = stateno = 52 || stateno = 276 && Time > 1
trigger7 = stateno = 120
trigger8 = stateno = 1602
trigger8 = MoveHit

[State -1, 2B]
type = ChangeState
value = 306
triggerall = var(59) = 0
triggerall = var(35) = 0
triggerall = command = "屈み中"
triggerall = alive
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 10
trigger3 = MoveContact
trigger3 = stateno = 300 || stateno = 301 || stateno = 302 || stateno = 303
trigger4 = MoveContact
trigger4 = stateno = 305 || stateno = 307 || stateno = 308
trigger5 = stateno = 100 && AnimElemTime(3) >= 0 || stateno = 10 || stateno = 605 && AnimElemTime(6) >= 0
trigger6 = stateno = 52 || stateno = 276 && Time > 1
trigger7 = stateno = 120
trigger8 = stateno = 1602
trigger8 = MoveHit

[State -1, 2A]
type = ChangeState
value = 305
triggerall = var(59) = 0
triggerall = var(34) = 0 || stateno = 305 && var(34) = 1
triggerall = command = "屈み弱"
triggerall = alive
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 10
trigger3 = stateno = 305
trigger3 = time >= 8
trigger4 = MoveContact
trigger4 = stateno = 300 || stateno = 301 || stateno = 302 || stateno = 303 
trigger5 = MoveContact
trigger5 = stateno = 305 || stateno = 306 || stateno = 307 || stateno = 308
trigger6 = stateno = 100 && AnimElemTime(3) >= 0 || stateno = 10 || stateno = 605 && AnimElemTime(6) >= 0
trigger7 = stateno = 52 || stateno = 276 && Time > 1
trigger8 = stateno = 120
trigger9 = stateno = 1602
trigger9 = MoveHit

;--------------------------------------------------------------------------
[State -1, 6C]
type = ChangeState
value = 303
triggerall = var(59) = 0
triggerall = var(33) = 0
triggerall = command = "→+C"
triggerall = alive
triggerall = statetype != A
trigger1 = ctrl
trigger2 = MoveContact
trigger2 = stateno = 300 || stateno = 301 || stateno = 302
trigger3 = MoveContact
trigger3 = stateno = 305 || stateno = 306 || stateno = 307 || stateno = 308
trigger4 = stateno = 100 && AnimElemTime(3) >= 0 || stateno = 10 || stateno = 605 && AnimElemTime(6) >= 0
trigger5 = stateno = 52 || stateno = 276 && Time > 1
trigger6 = stateno = 120
trigger7 = stateno = 1602
trigger7 = MoveHit

[State -1, 5C]
type = ChangeState
value = 302
triggerall = var(59) = 0
triggerall = var(32) = 0
triggerall = command != "holddown" 
triggerall = command =  "強"
triggerall = alive
triggerall = statetype != A
trigger1 = ctrl
trigger2 = MoveContact
trigger2 = stateno = 300 || stateno = 301 || stateno = 303
trigger3 = MoveContact
trigger3 = stateno = 305 || stateno = 306 || stateno = 307 || stateno = 308
trigger4 = stateno = 100 && AnimElemTime(3) >= 0 || stateno = 10 || stateno = 605 && AnimElemTime(6) >= 0
trigger5 = stateno = 52 || stateno = 276 && Time > 1
trigger6 = stateno = 120
trigger7 = stateno = 1602
trigger7 = MoveHit

[State -1, 5B]
type = ChangeState
value = 301
triggerall = var(59) = 0
triggerall = var(31) = 0
triggerall = command != "holddown"
triggerall = command =  "中"
triggerall = alive
triggerall = statetype != A
trigger1 = ctrl
trigger2 = MoveContact
trigger2 = stateno = 300 || stateno = 302 || stateno = 303
trigger3 = MoveContact
trigger3 = stateno = 305 || stateno = 306 || stateno = 307 || stateno = 308
trigger4 = stateno = 100 && AnimElemTime(3) >= 0 || stateno = 10 || stateno = 605 && AnimElemTime(6) >= 0
trigger5 = stateno = 52 || stateno = 276 && Time > 1
trigger6 = stateno = 120
trigger7 = stateno = 1602
trigger7 = MoveHit

[State -1, 5A]
type = ChangeState
value = 300
triggerall = var(59) = 0
triggerall = var(30) = 0 || stateno = 300 && var(30) = 1
triggerall = command != "holddown"
triggerall = command =  "弱"
triggerall = alive
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 300 ;弱
trigger2 = time >= 8
trigger3 = MoveContact
trigger3 = stateno = 300 || stateno = 301 || stateno = 302 || stateno = 303
trigger4 = MoveContact
trigger4 = stateno = 305 || stateno = 306 || stateno = 307 || stateno = 308
trigger5 = stateno = 100 && AnimElemTime(3) >= 0 || stateno = 10 || stateno = 605 && AnimElemTime(6) >= 0
trigger6 = stateno = 52 || stateno = 276 && Time > 1
trigger7 = stateno = 120
trigger8 = stateno = 1602
trigger8 = MoveHit

;--------------------------------------------------------------------------
[State -1, 偽J2C] ;偽シリーズは「そもそも入力しない & 一旦Nにしないと技が出ず、本来の機能になる」等の理由から、少しだけ作成
type = ChangeState
value = 315
triggerall = var(59) = 0
triggerall = command = "holddown" 
triggerall = command = "A+B+C"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = time > 1
trigger2 = stateno = 45 || stateno = 50 || stateno = 266 
trigger3 = stateno = 291 && time > 2 
trigger4 = stateno = 260 && AnimElemTime(4) >= 0 || stateno = 261 && Anim = 41
trigger5 = MoveContact
trigger5 = stateno = 310 || stateno = 311 || stateno = 312 && AnimElemTime(7) > 0
trigger6 = stateno = 120

[State -1, 偽JC]
type = ChangeState
value = 312
triggerall = var(59) = 0
triggerall = var(39) = 0
triggerall = command != "holddown" 
triggerall = command = "A+B+C"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = time > 1
trigger2 = stateno = 45 || stateno = 50 || stateno = 266 
trigger3 = stateno = 291 && time > 2 
trigger4 = stateno = 260 && AnimElemTime(4) >= 0 || stateno = 261 && Anim = 41
trigger5 = MoveContact
trigger5 = stateno = 310 || stateno = 311
trigger6 = stateno = 120

[State -1, 偽2C]
type = ChangeState
value = 307
triggerall = var(59) = 0
triggerall = var(36) = 0
triggerall = command = "holddown" 
triggerall = command = "A+B+C"
triggerall = statetype != A
trigger1 = var(54) = 0 && power > 999 || var(54) = 2 || var(54) = 3
trigger1 = ctrl
trigger2 = stateno = 10
trigger3 = MoveContact
trigger3 = stateno = 300 || stateno = 301 || stateno = 302 || stateno = 303 
trigger4 = MoveContact
trigger4 = stateno = 305 || stateno = 306
trigger5 = stateno = 100 && AnimElemTime(3) >= 0 || stateno = 10 || stateno = 605 && AnimElemTime(6) >= 0
trigger6 = stateno = 52 || stateno = 276 && Time > 1
trigger7 = stateno = 120

[State -1, 偽6C]
type = ChangeState
value = 303
triggerall = var(59) = 0
triggerall = var(33) = 0
triggerall = command = "hold→"
triggerall = command = "A+B+C"
triggerall = statetype != A
trigger1 = var(54) = 0 && power > 999 || var(54) = 2 || var(54) = 3
trigger1 = ctrl
trigger2 = MoveContact
trigger2 = stateno = 300 || stateno = 301 || stateno = 302
trigger3 = MoveContact
trigger3 = stateno = 305 || stateno = 306 || stateno = 307 || stateno = 308
trigger4 = stateno = 100 && AnimElemTime(3) >= 0 || stateno = 10 || stateno = 605 && AnimElemTime(6) >= 0
trigger5 = stateno = 52 || stateno = 276 && Time > 1
trigger6 = stateno = 120

[State -1, 偽5C]
type = ChangeState
value = 302
triggerall = var(59) = 0
triggerall = var(32) = 0
triggerall = command != "holddown" 
triggerall = command = "A+B+C"
triggerall = statetype != A
trigger1 = var(54) = 0 && power > 999 || var(54) = 2 || var(54) = 3
trigger1 = ctrl
trigger2 = MoveContact
trigger2 = stateno = 300 || stateno = 301 || stateno = 303
trigger3 = MoveContact
trigger3 = stateno = 305 || stateno = 306 || stateno = 307 || stateno = 308
trigger4 = stateno = 100 && AnimElemTime(3) >= 0 || stateno = 10 || stateno = 605 && AnimElemTime(6) >= 0
trigger5 = stateno = 52 || stateno = 276 && Time > 1
trigger6 = stateno = 120

;--------------------------------------------------------------------------
[State -1, 空中シールド]
type = ChangeState
value = 3020
triggerall = var(59) = 0
triggerall = command = "シールド"
triggerall = alive
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = 45 || stateno = 50 || stateno = 266
trigger3 = stateno = 291 && time > 2 
trigger4 = stateno = 260 && AnimElemTime(4) >= 0 || stateno = 261 && Anim = 41
trigger5 = stateno = 120

[State -1, 屈みシールド]
type = ChangeState
value = 3010
triggerall = var(59) = 0
triggerall = command = "シールド"
triggerall = command = "holddown"
triggerall = alive
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 100 && AnimElemTime(3) >= 0 || stateno = 10 || stateno = 605 && AnimElemTime(6) >= 0
trigger3 = stateno = 52 || stateno = 276 && Time > 1
trigger4 = stateno = 120

[State -1, 立ちシールド]
type = ChangeState
value = 3000
triggerall = var(59) = 0
triggerall = command = "シールド"
triggerall = command != "holddown"
triggerall = alive
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 100 && AnimElemTime(3) >= 0 || stateno = 10 || stateno = 605 && AnimElemTime(6) >= 0
trigger3 = stateno = 52 || stateno = 276 && Time > 1
trigger4 = stateno = 120

;--------------------------------------------------------------------------
[State -1, ハイジャンプ]
type = ChangeState
value = 265
triggerall = var(59) = 0
triggerall = command = "holdup"
triggerall = alive
triggerall = MoveHit = 1
trigger1 = stateno = 303
trigger2 = stateno = 1600
trigger3 = stateno = 1602

;--------------------------------------------------------------------------
[State -1, ジャンプキャンセル]
type = ChangeState
value = 40
triggerall = var(59) = 0
triggerall = command = "holdup"
triggerall = statetype != A
triggerall = alive
trigger1 = MoveHit
trigger1 = stateno = 300 || stateno = 301 || stateno = 302
trigger2 = MoveHit >= 2
trigger2 = stateno = 303
trigger3 = MoveHit
trigger3 = stateno = 305 || stateno = 306 || stateno = 307 || stateno = 308

;--------------------------------------------------------------------------
[State -1, デバッグ]
type = null;ChangeState
value = 905
trigger1 = command = "start"

[State -1, デバッグ]
type = null;ChangeState
triggerall = TeamSide = 2
value = 800
trigger1 = command = "start"
